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Custom Static Objetcs to big
User01 Offline
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Posts: 97
Threads: 30
Joined: Feb 2013
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#10
RE: Custom Static Objetcs to big

(03-17-2016, 11:44 PM)Mudbill Wrote: If the objects actually are too big in-game, you can just open the entity in the ModelEditor and scale the object to 0.01 in X, Y and Z. Save and done. You don't need to edit the .dae model file in a 3D modeler program for this.
I really appreciate your help but the ent files isn't the problem. I just noticed the models are too large but what I actually want is reducing the files. As Kurton said we need to downsize the tga files but when I do that, no wall is shown in the map.
(This post was last modified: 03-18-2016, 10:16 AM by User01.)
03-18-2016, 10:10 AM
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Messages In This Thread
Custom Static Objetcs to big - by User01 - 03-15-2016, 07:25 PM
RE: Custom Static Objetcs to big - by Mudbill - 03-16-2016, 12:31 PM
RE: Custom Static Objetcs to big - by User01 - 03-16-2016, 03:12 PM
RE: Custom Static Objetcs to big - by Spelos - 03-16-2016, 04:55 PM
RE: Custom Static Objetcs to big - by User01 - 03-16-2016, 05:00 PM
RE: Custom Static Objetcs to big - by Kurton - 03-16-2016, 07:35 PM
RE: Custom Static Objetcs to big - by User01 - 03-17-2016, 11:19 AM
RE: Custom Static Objetcs to big - by Mudbill - 03-16-2016, 08:56 PM
RE: Custom Static Objetcs to big - by Mudbill - 03-17-2016, 11:44 PM
RE: Custom Static Objetcs to big - by User01 - 03-18-2016, 10:10 AM



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