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Lighting a map properly ideas?
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RMJ Offline

Posts: 68
Joined: Sep 2010
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Post: #1
Lighting a map properly ideas?

Im finding it a bit hard to get the proper lighting for a simple room test map. It just feels a bit to dark. ive looked at the light tutorials and looking at the timelapse video to see how it was done.

In the timelapse they seem to use a pointlight with a radius 11 i believe to help get som basic lighting.

or maybe its just me that wants it to bright. It just seems hard to get a bit of ambient light out into the corners and such of the room, without the lights, lighting up the entire floor and roof like a big spotlight Confused

Im trying to get a lighting like this in the timelapse.
ambient light just seems so much better, there isnt so many total dark places.

couldn take a screenshot ingame, so took one from the editor and included map.



if you can do a better job with lighting feel free to change it and upload it.

09-15-2010 04:25 PM
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Messages In This Thread
Lighting a map properly ideas? - RMJ - 09-15-2010 04:25 PM
RE: Lighting a map properly ideas? - jens - 09-15-2010, 04:58 PM
RE: Lighting a map properly ideas? - RMJ - 09-16-2010, 01:40 AM

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