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Look a vase falling ...
Alroc Offline
Junior Member

Posts: 24
Threads: 4
Joined: Sep 2010
Reputation: 0
#1
Look a vase falling ...

Hi all,

There is the problem I Have a script making a Vase falling of a Desk and I want the player to look at that Vase so there is my script

void CollideAreaFly01(string &in asParent, string &in asChild, int alState)
{
AddDebugMessage("HAHAHAHA sa marche le vol de vase", false);
AddPropImpulse("Vase_01", 0, 0, -1.2f, "world");
AddTimer("VaseTimer_01",0.5f,"VaseTimerScare");


}

void VaseTimerScare(string &in asParent, string &in asChild, int alState)
{
AddDebugMessage("test Vase qui tombe",false);
StartPlayerLookAt("Vase_01",2.0f,5.0f,"");
AddTimer("VaseTimer_01",1.5f,"");
StopPlayerLookAt();
}

So the problem is that the vase is falling but Player don't look at it ... mhhh
Don't understand why
09-18-2010, 12:18 PM
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Messages In This Thread
Look a vase falling ... - by Alroc - 09-18-2010, 12:18 PM
RE: Look a vase falling ... - by Pandemoneus - 09-18-2010, 12:32 PM
RE: Look a vase falling ... - by Alroc - 09-18-2010, 02:22 PM



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