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Activate/Deactivate Static Objects etc.
mansarde Offline
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Posts: 42
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Joined: Sep 2010
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#11
RE: Activate/Deactivate Static Objects etc.

(09-20-2010, 09:40 PM)Armored Cow Wrote: Ok, I guess that makes sense.

Thanks for the help Smile

No problem, just giving back to the community. Smile

Edit:
One thing I forgot: If you just make a mesh to an entity then it has no collision.
I.e. everything (including the player) will pass through it. So you have to make a collision box as well.
To see how that works, just open an existing entity.
09-20-2010, 09:42 PM
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RE: Activate/Deactivate Static Objects etc. - by mansarde - 09-20-2010, 09:42 PM



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