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IMPORTant things to know about 3dsmax
Evil Ash Offline
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Posts: 13
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Joined: Sep 2010
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#3
RE: IMPORTant things to know about 3dsmax

Hahaha and here I was just exporting everything after scaling it down by 2.43.
All that math I did to figure out the size difference, ha.

Thanks for this. Life has become easier.

Also for people using 3D Studio Max, the editor uses the pivot point as the origin. So if your entities are being created halfway into the ground when creating on a surface, do this:

Under the Hierarchy tab, click on Adjust Pivot Only and move the pivot point to where you want the origin to be. Unlick Adjust Pivot Only and then select the model and go to Utilties > Reset XForm > Reset Selected.

And also yes as a user of 3DSM2009 the exported is wonk. I use OpenCollada as well.

Also when exporting your models, if you've used any boolean objects or 'cap hole' modifiers, be sure Triangulate is checked in the exporter.

[Image: revelationsig.png]
10-09-2010, 09:44 PM
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Messages In This Thread
IMPORTant things to know about 3dsmax - by moon - 10-08-2010, 11:26 PM
RE: IMPORTant things to know about 3dsmax - by Evil Ash - 10-09-2010, 09:44 PM



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