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Activate Entity
Cgturner Offline
Junior Member

Posts: 28
Threads: 7
Joined: Sep 2010
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#5
RE: Activate Entity

Alright, I set a debug message to if(GetSwingDoorLocked("cellar_wood01_1") == true). The message is displayed when interacting with the door, even if the door isn't locked. I don't understand what would be causing the debug message to display if the door itself isn't locked, and I also don't understand what's keeping the enemy from spawning. I've tried using a script area instead, and that works, but I'd really like to be able to make this work with the entity itself.

EDIT: It works perfectly with a collide callback, but then the player would have to run into the door, interacting wouldn't do anything in this case.
10-19-2010, 05:33 AM
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Messages In This Thread
Activate Entity - by Cgturner - 10-18-2010, 05:28 AM
RE: Activate Entity - by jens - 10-18-2010, 05:42 AM
RE: Activate Entity - by Cgturner - 10-18-2010, 05:48 PM
RE: Activate Entity - by jens - 10-18-2010, 08:02 PM
RE: Activate Entity - by Cgturner - 10-19-2010, 05:33 AM



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