Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 2 Vote(s) - 1.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Material editor
Hooumeri Offline
Member

Posts: 57
Threads: 11
Joined: Oct 2010
Reputation: 0
#3
RE: Material editor

(11-20-2010, 07:35 PM)machosalad Wrote: As far as i know, you will have to use the model editor to make enities like paintings.
You can use the model editor to load the paintings used in the game in the entities folder, replace the image with one of your own and save it as your own entity.

I don't know exactly how the model editor works, but would guess it works somewhat like that.

Model editor requires you to have .mat files, which are generated using the material editor.

I got some working, but then some dont work. I've tried both PNG and JPG, I've rescaled them, sometimes rescaling works, sometimes it doesnt. Does anyone know if the material editor has some limitations in the picture size for example?

I noticed someone had a 1920x1080 sized file being used as .mat, I tried with the same picture and it worked. I cant understand why some of mine dont work.. Maybe something about the colors, anyone..?
11-22-2010, 04:53 PM
Find


Messages In This Thread
Material editor - by Hooumeri - 11-18-2010, 09:31 PM
RE: Material editor - by machosalad - 11-20-2010, 07:35 PM
RE: Material editor - by Hooumeri - 11-22-2010, 04:53 PM



Users browsing this thread: 1 Guest(s)