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Nodes problem
Gamemakingdude Offline
Senior Member

Posts: 470
Threads: 82
Joined: Nov 2010
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#13
RE: Nodes problem

(11-30-2010, 09:49 AM)Hooumeri Wrote:
(11-30-2010, 05:14 AM)Gamemakingdude Wrote: The problem was that the infected npc can't follow nodes. But the amnesia ones does.

Hmm.. strange.. If you're talking about the infected model from penumbra, which Everlone uploaded, I've gotten it to work by using pathnodes. Can't understand why you couldnt..

He would just walk up the corridor and get stuck in a certain spot.

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Stephanos house
11-30-2010, 10:49 AM
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Messages In This Thread
Nodes problem - by Gamemakingdude - 11-28-2010, 11:31 PM
RE: Nodes problem - by LoneWolf - 11-29-2010, 12:03 AM
RE: Nodes problem - by Gamemakingdude - 11-29-2010, 12:33 AM
RE: Nodes problem - Another problem - by Chilton - 11-29-2010, 04:56 AM
RE: Nodes problem - by LoneWolf - 11-29-2010, 11:03 AM
RE: Nodes problem - by Gamemakingdude - 11-29-2010, 10:06 PM
RE: Nodes problem - by LoneWolf - 11-29-2010, 10:27 PM
RE: Nodes problem - by Gamemakingdude - 11-29-2010, 10:58 PM
RE: Nodes problem - by Gamemakingdude - 11-30-2010, 05:14 AM
RE: Nodes problem - by Hooumeri - 11-30-2010, 09:49 AM
RE: Nodes problem - by Gamemakingdude - 11-30-2010, 10:49 AM



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