Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Relative teleport
GraphicsKid Offline
Senior Member

Posts: 258
Threads: 34
Joined: Dec 2010
Reputation: 3
#8
RE: Relative teleport

(01-14-2011, 09:21 PM)Frontcannon Wrote: Just put the teleport area one tiling distance back from the collide area, but I think the player would have to look straight down the hallway to make this look good.

Yea that's the problem... I know the player will notice that they've suddenly hopped left or right... but I wonder if I can divide up the area into a bunch of thin little slices so the jump is less noticeable.....

Also... is the teleport seamless on its own? I mean... I don't want Daniel to make a grunting sound or have his hands jump up or anything... nothing to indicate that the teleport has occurred.
01-14-2011, 11:47 PM
Find


Messages In This Thread
Relative teleport - by GraphicsKid - 01-12-2011, 09:16 AM
RE: Relative teleport - by jens - 01-12-2011, 11:35 AM
RE: Relative teleport - by GraphicsKid - 01-13-2011, 12:26 AM
RE: Relative teleport - by thePyro13 - 01-13-2011, 02:04 PM
RE: Relative teleport - by Frontcannon - 01-13-2011, 02:54 PM
RE: Relative teleport - by GraphicsKid - 01-14-2011, 08:10 PM
RE: Relative teleport - by Frontcannon - 01-14-2011, 09:21 PM
RE: Relative teleport - by GraphicsKid - 01-14-2011, 11:47 PM
RE: Relative teleport - by Frontcannon - 01-14-2011, 11:58 PM
RE: Relative teleport - by xiphirx - 01-15-2011, 12:52 AM
RE: Relative teleport - by GraphicsKid - 01-15-2011, 01:04 AM
RE: Relative teleport - by Andross - 01-15-2011, 01:17 AM
RE: Relative teleport - by xiphirx - 01-15-2011, 01:14 AM
RE: Relative teleport - by GraphicsKid - 01-15-2011, 02:22 AM
RE: Relative teleport - by Rurikkur - 01-16-2011, 05:11 PM
RE: Relative teleport - by GraphicsKid - 01-22-2011, 11:01 PM



Users browsing this thread: 1 Guest(s)