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Possible to make sanity only work for enemys
Shev Offline
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Posts: 238
Threads: 25
Joined: Dec 2010
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#12
RE: Possible to make sanity only work for enemys

(03-25-2011, 05:20 AM)MrBigzy Wrote: The dissolve texture in the core folder might be what's doing it, but I'm not sure. There probably is some applied texture doing it. Also:


<Player_Darkness

MinLightLevel = "0.15"

RadiusAdd = "3"

AmbientLightMinLightLevel = "0.2"
AmbientLightRadius = "6.5"
AmbientLightIntensity = "0.32"
AmbientLightFadeInTime = "2.8"
AmbientLightFadeOutTime = "2.3"
AmbientLightColor = "0.5 0.5 1 0"

LoopSoundFile = "player_darkness.ogg"
LoopSoundVolume = "0.2"
LoopSoundStartupTime = "1.0"
LoopSoundFadeInSpeed = "0.05"
LoopSoundFadeOutSpeed = "0.4"

SanityLossPerSecond = "0.2"

This is in the game.cfg.

Yeah this seems to be how your character acts while in the darkness, thanks for posting this.

It also might include the sanity thing to anyone who wants to use this threads info in the future
<Player_Sanity

HitZoomInSpeed = ""
HitZoomOutSpeed = ""
HitZoomInFOVMul = "0.06"
HitZoomInAspectMul = "0.15"

SanityRegainSpeed = "0.75"
SanityRegainLimit = "100"

SanityVeryLowLimit = "20"
SanityEffectsStart = "65"

SanityWaveAlphaMul = "1"
SanityWaveSpeedMul = "1"

CheckNearEnemyInterval = "0.3"

NearEnemyDecrease = "0.3"
NearCritterDecrease = "0.1"

StartSwayMaxSanity = "15"
SwayMaxSavedPositions = "30"

SanityLowLimit = "30"
SanityLowLimitMaxTime = "300"
SanityLowNewSanityAmount = "40"

LightLampMinSanityIncrease = "0.1"
LightLampMaxSanityIncrease = "5"
/>

i spam meme 4 raeg
(This post was last modified: 03-25-2011, 08:48 PM by Shev.)
03-25-2011, 04:07 PM
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RE: Possible to make sanity only work for enemys - by Shev - 03-25-2011, 04:07 PM



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