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Making checkpoints and make them WORK
Beatlebattle Offline
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Posts: 27
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Joined: Jan 2011
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#3
RE: Making checkpoints and make them WORK

(02-06-2011, 01:16 AM)Tanshaydar Wrote: Did you implement them into maps' hps file?
I did it like that:
CheckPoint("checkpoint2","PlayerStartArea_6","", "", "");

Yes I did but I don't know if my whole setup was correct in the first place. I already had an area which made the screenshake so I put the commando:

CheckPoint("", "death", "LightsOut", "Hint", "Sleep");

in it just like startscreenshake command.

the playerstart was called death, the area which activated the screenshake LightsOut and the rest was just hints. When I died I did not respawn at death pos.
02-06-2011, 01:19 AM
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RE: Making checkpoints and make them WORK - by Beatlebattle - 02-06-2011, 01:19 AM



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