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Adding a Sound Triggered by an Area
Russ Money Offline
Senior Member

Posts: 360
Threads: 25
Joined: Dec 2010
Reputation: 4
#8
RE: Adding a Sound Triggered by an Area

Well, the only thing that I see wrong with it, is if you wanted the sound the play at the end of a hall and want the player to know specifically it's coming from down the hall.

When it's played on the Player, it'll play the sound as if the sound if coming from the player, they'll hear it in all directions.
03-02-2011, 09:45 PM
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Messages In This Thread
RE: Adding a Sound Triggered by an Area - by Nye - 03-02-2011, 09:45 PM
RE: Adding a Sound Triggered by an Area - by Russ Money - 03-02-2011, 09:45 PM



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