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Clipping and bool functions
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#3
RE: Clipping and bool functions

That sucks D:

It would be really useful, since it would be a pain to go change the model everytime. I saw that the guys at frictional hid a lot of stuff on corners inside welders and stuff (which I've also done for my map); it would be nice to be able to boolean them out, or cut off part of a wall instead of stretching it so you don't stretch the textures.
(This post was last modified: 03-22-2011, 07:33 PM by MrBigzy.)
03-22-2011, 07:33 PM
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Messages In This Thread
Clipping and bool functions - by MrBigzy - 03-22-2011, 05:54 PM
RE: Clipping and bool functions - by Nye - 03-22-2011, 07:16 PM
RE: Clipping and bool functions - by MrBigzy - 03-22-2011, 07:33 PM
RE: Clipping and bool functions - by Nye - 03-22-2011, 07:36 PM
RE: Clipping and bool functions - by MrBigzy - 03-22-2011, 07:47 PM



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