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scripting: check if treasure chest is open
jens Offline
Frictional Games

Posts: 4,093
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Joined: Apr 2006
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#6
RE: scripting: check if treasure chest is open

Add a debug message to DoorState and make sure the door and that area actually interacts so that the variable changes.

You also want to set AddEntityCollideCallback("storage_door1", "monster_scare3", "DoorState", true, 0);

to false

AddEntityCollideCallback("storage_door1", "monster_scare3", "DoorState", false, 0);

as the player could open and close the door several times and you want to keep checking that for each, with true it auto disabled after the first collision.
03-25-2011, 05:32 PM
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RE: scripting: check if treasure chest is open - by jens - 03-25-2011, 05:32 PM



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