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The appearance of a monster
Rownbear Offline
Member

Posts: 157
Threads: 13
Joined: Apr 2011
Reputation: 2
#3
RE: The appearance of a monster

void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "MonsterActivate1", true, 1);
}

void MonsterActivate1
{
SetEntityActive("servant_grunt__1", true);
}
04-14-2011, 11:56 PM
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Messages In This Thread
The appearance of a monster - by BloodHammer - 04-14-2011, 04:58 PM
RE: The appearance of a monster - by Dalroc - 04-14-2011, 05:15 PM
RE: The appearance of a monster - by Rownbear - 04-14-2011, 11:56 PM



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