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Sound trigger
Shoop Offline
Junior Member

Posts: 36
Threads: 10
Joined: Feb 2011
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#1
Sound trigger

I want it so when the player walks to a certain spot they will here a noise, I am guessing I need to have it like this:
AddEntityCollideCallback("Player", "SoundArea1", "Soundtrigger1", true, 1);
I need a void script to play a sound, if that would work. If not, does anybody know what I could do, the only thing I could think of was fade in sound.
(This post was last modified: 04-21-2011, 03:37 PM by Shoop.)
04-21-2011, 03:36 PM
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Messages In This Thread
Sound trigger - by Shoop - 04-21-2011, 03:36 PM
RE: Sound trigger - by Tanshaydar - 04-21-2011, 03:41 PM
RE: Sound trigger - by Shoop - 04-21-2011, 03:43 PM
RE: Sound trigger - by MrBigzy - 04-21-2011, 04:09 PM
RE: Sound trigger - by Shoop - 04-21-2011, 06:06 PM



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