Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 3 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
In Memory
masterlinx667 Offline
Junior Member

Posts: 19
Threads: 0
Joined: Mar 2011
Reputation: 0
#5
RE: In Memory

(04-24-2011, 05:32 AM)SkyeGU Wrote: Got through and I have a few comments.

Spoiler below!

First, wonky doors! Not all of them, mind you, but some of them have the strange behavior of opening 2/3 of the way and then springing back and closing. The most noticeable for me were in the early areas before obtaining the lantern.

Second, beautiful areas! I can tell that you put a significant amount of work into each area as you went. Wonderful job! The only question I have is in the area that you enter after breaking the padlock with the hammer/chisel combination. I havn't had the chance to go back and investigate again, but is there more back there? I took the first door on the right and it took me to the tree and up the staircase... So I feel like I missed out on the rest of that back area (if there was any). I'll go back and play again later to look around; unless Mr. Face (The Brute) is back there and kills me.

Third, the scare factor. I didn't feel particularly scared at any point. Certainly it was surprising to find Mr. Face (The Brute) just randomly in the Cellar, but it felt slightly out of place. There wasn't much leading up to it. Most of the areas felt very well lit prior to the cellars, so there wasn't much reason to fear.

Lastly, the girl's laughing. Being a fan of horror in general, I am terrified by the sound of a little girl's laughter. Any little girl laughing means horrifyingly bad things are going to happen. The sudden door closing at the top of the spiral staircase was a nice touch, but I didn't feel any particular dread or reason to be afraid after I had passed the great tree and read the nice note from the girl.

Of course, if your goal wasn't to be scary (but then why was Mr. Face (the Brute) in that room?...), then by all means ignore me. It was a fun playthrough with wonderful level designs.


Also...

Spoiler below!

I'm uncertain of the story. You arrive at your father's castle who has been doing experiments. There are notes pertaining to the experiments and to the girl (your sister, one of the subjects? I can't recall, I need to go back and look at the notes. This is me not remembering it, because i'm certain you made this known). You happen upon... some sort of creature which breaks down some doors for you and somehow ends up on the other side of a locked gate that you come to. Then you find a note from the girl and as you proceed she messes with your head a little bit. ... and then you go into the floor hatch and find... .... ... what even was that? Sad I'll need to replay it to piece more things together.


But, seriously.
Give me your level designing skills.
I want them; your areas were awesome.
(04-24-2011, 05:26 AM)masterlinx667 Wrote: Are you supposed to be able to combine the chipper and hammer to destroy the lock in the cellar...because I'm trapped in the Cellar and can't find any way to get out. I tried combining the chipper and hammer but it says "this combination doesn't work." Also I tried using the chipper and hammer separate on the lock...and it doesn't work and well the door back to the study is stuck so I'm basically trapped in the cellar.
They combined just fine for me and I made it through. Did you try dragging the chipper to the hammer or the hammer to the chipper? Try both! They should totally combine.

It won't combine for some reason :/ no matter which way i try it
04-24-2011, 05:54 AM
Find


Messages In This Thread
In Memory - by Kurton - 04-24-2011, 04:32 AM
RE: In Memory - by SkyeGU - 04-24-2011, 04:56 AM
RE: In Memory - by masterlinx667 - 04-24-2011, 05:26 AM
RE: In Memory - by SkyeGU - 04-24-2011, 05:32 AM
RE: In Memory - by masterlinx667 - 04-24-2011, 05:54 AM
RE: In Memory - by Dark Knight - 04-24-2011, 08:37 AM
RE: In Memory - by Kurton - 04-24-2011, 04:18 PM
RE: In Memory - by Dark Knight - 04-24-2011, 10:52 PM
RE: In Memory - by Kurton - 04-24-2011, 11:30 PM
RE: In Memory - by Dark Knight - 04-25-2011, 07:07 AM
RE: In Memory - by Kurton - 04-24-2011, 05:56 AM
RE: In Memory - by SkyeGU - 04-24-2011, 06:03 AM
RE: In Memory - by Kurton - 04-24-2011, 06:12 AM
RE: In Memory - by SkyeGU - 04-24-2011, 06:34 AM
RE: In Memory - by Kurton - 04-24-2011, 07:50 AM
RE: In Memory - by skypeskype - 04-24-2011, 08:54 AM
RE: In Memory - by SkyeGU - 04-24-2011, 05:53 PM
RE: In Memory - by Kurton - 04-24-2011, 06:06 PM
RE: In Memory - by DonProtz - 04-24-2011, 06:21 PM
RE: In Memory - by palistov - 04-24-2011, 11:56 PM
RE: In Memory - by SkyeGU - 04-25-2011, 07:23 AM
RE: In Memory - by Dark Knight - 04-25-2011, 07:36 AM
RE: In Memory - by ZxBrad - 04-25-2011, 02:44 PM
RE: In Memory - by skypeskype - 05-01-2011, 11:47 AM
RE: In Memory - by Dark Knight - 05-01-2011, 12:05 PM
RE: In Memory - by Acies - 05-01-2011, 04:35 PM
RE: In Memory - by MooseTheScared - 05-07-2011, 06:54 PM
RE: In Memory - by Dark Knight - 05-07-2011, 07:46 PM
RE: In Memory - by Kurton - 05-07-2011, 11:02 PM
RE: In Memory - by Elexyr - 05-10-2011, 03:24 AM
RE: In Memory - by Kurton - 05-10-2011, 04:23 AM
RE: In Memory - by Elexyr - 05-10-2011, 03:54 PM
RE: In Memory - by Acies - 05-10-2011, 06:42 PM
RE: In Memory - by The Chunky Monkey - 05-11-2011, 12:44 AM
RE: In Memory - by The Chunky Monkey - 05-11-2011, 12:44 AM
RE: In Memory - by Kurton - 05-11-2011, 02:08 AM
RE: In Memory - by bobbo - 05-11-2011, 02:13 PM
RE: In Memory - by Puriel - 05-12-2011, 03:10 AM
RE: In Memory - by Kurton - 05-12-2011, 03:23 AM
RE: In Memory - by Puriel - 05-12-2011, 04:01 AM



Users browsing this thread: 1 Guest(s)