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Multiple Checkpoints question [SOLVED]
Roenlond Offline
Senior Member

Posts: 331
Threads: 3
Joined: Apr 2011
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#1
Multiple Checkpoints question [SOLVED]

Alright guys, I'm gonna be needing your assistance here. I've tried to fix it myself but to no avail. What I want is best described with a simple image:

[Image: 3354f2g.png]
As you clearly can see, Dude walks along the path - colliding with two script areas as he goes, which both add their respective checkpoint. But sadly, dude dies after passing the final checkpoint but with my script, dude does not respawn at the checkpoint he last crossed - no, he has to travel all the way back to the first checkpoint since his death count is on 1.

So, my question is, is it possible to make, regardless of the death count, the player respawn at the latest checkpoint he activated? If so, how exactly would I make that happen?

Thanks in advance Smile
(This post was last modified: 05-04-2011, 03:20 PM by Roenlond.)
05-03-2011, 08:28 PM
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Messages In This Thread
Multiple Checkpoints question [SOLVED] - by Roenlond - 05-03-2011, 08:28 PM
RE: Multiple Checkpoints question - by Tanshaydar - 05-03-2011, 10:40 PM
RE: Multiple Checkpoints question - by Roenlond - 05-04-2011, 07:03 AM
RE: Multiple Checkpoints question - by MrBigzy - 05-04-2011, 07:32 AM
RE: Multiple Checkpoints question - by Simpanra - 05-04-2011, 08:09 AM
RE: Multiple Checkpoints question - by Roenlond - 05-04-2011, 08:28 AM
RE: Multiple Checkpoints question - by Simpanra - 05-04-2011, 08:48 AM
RE: Multiple Checkpoints question - by Roenlond - 05-04-2011, 03:20 PM



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