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Extra_english.lang file aint working
xtron Offline
Senior Member

Posts: 402
Threads: 37
Joined: May 2011
Reputation: 2
#4
RE: Extra_english.lang file aint working

Thanks man! It works!. Smile <3.

Btw!. I just found out that one of my scripts doesn't work :O. Can you guys take a look?

Spoiler below!

////////////////////////////
// Run first time starting map
void OnStart()
//The key "Hall2" is needed to unlock the room called "Hall2" and plays the unlock_door sound.
{
AddEntityCollideCallback("Player", "door_open_hall_key", "Doorslam1", true, 1);
SetEntityPlayerInteractCallback("keyhall2", "monsterspawn", true);
SetEntityPlayerInteractCallback("key_prison", "monsterspawn2", true);
AddUseItemCallback("", "keyhall2", "room_hall2", "UsedKeyOnDoor", true);
AddUseItemCallback("", "key_office", "room_office", "UsedKeyOnDoor2", true);
AddUseItemCallback("", "key_prison", "door_prison", "UsedKeyOnDoor3", true);
AddUseItemCallback("", "key_prison", "door_prison", "SanityWhenPickPrisonKey", true);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("room_hall2", false, true);
PlaySoundAtEntity("", "unlock_door", "room_hall2", 0, false);
RemoveItem("keyhall2");
}

void UsedKeyOnDoor2(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("room_office", false, true);
PlaySoundAtEntity("", "unlock_door", "room_office", 0, false);
RemoveItem("key_office");
}

void UsedKeyOnDoor3(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door_prison", false, true);
PlaySoundAtEntity("", "unlock_door", "door_prison", 0, false);
RemoveItem("key_prison");
}

void TriggerSanityDamageLook(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
GiveSanityDamage(60.0f, true);
PlayMusic("05_event_steps.ogg", false, 80, 0, 10, false);
SetMessage("Inventory","SH*T!",0);
}

void monsterspawn(string &in asEntity)
{
SetEntityActive("monster_key_keeper1", true);
AddEnemyPatrolNode("monster_key_keeper1", "PosNodeArea_1", 0.0f, "");
AddEnemyPatrolNode("monster_key_keeper1", "PosNodeArea_2", 0.0f, "");
AddEnemyPatrolNode("monster_key_keeper1", "PosNodeArea_3", 0.0f, "");
AddEnemyPatrolNode("monster_key_keeper1", "PosNodeArea_4", 0.0f, "");
AddEnemyPatrolNode("monster_key_keeper1", "PosNodeArea_5", 0.0f, "");
AddEnemyPatrolNode("monster_key_keeper1", "PosNodeArea_6", 0.0f, "");
AddEnemyPatrolNode("monster_key_keeper1", "PosNodeArea_7", 0.0f, "");
AddEnemyPatrolNode("monster_key_keeper1", "PosNodeArea_8", 0.0f, "");
AddEnemyPatrolNode("monster_key_keeper1", "PosNodeArea_9", 1.0f, "");
AddEnemyPatrolNode("monster_key_keeper1", "PosNodeArea_10", 1.0f, "");
}
void monsterspawn2(string &in asEntity)
{
PlayMusic("05_event_steps.ogg", false, 80, 0, 10, false);
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
SetEntityActive("EnemyGruntHall", true);
}

void SanityWhenPickPrisonKey(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
GiveSanityDamage(60.0f, true);
PlayMusic("05_event_steps.ogg", false, 80, 0, 10, false);
SetMessage("Inventory","SH*T!",0);
}

void Doorslam1(string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("door_to_hall_key", 10, 50, "");
AddTimer("", 0.5f, "TimerSlamDoor");
SetEntityActive("ParticleSystem_1" , true);
}

void TimerSlamDoor(string &in asTimer)
{
SetSwingDoorClosed("door_to_hall_key", true, true);
GiveSanityDamage(4.0f, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
AddTimer("", 2.0f, "TimerStopLook");
}

void TimerStopLook(string &in asTimer)
{
StopPlayerLookAt();
}




////////////////////////////
// Run when entering map
void OnEnter()
{

}
////////////////////////////
// Run when leaving map
void OnLeave()
{

}


Look at the "Doorslam1" Function because it all of a sudden stoped working.


EDIT: And! How to make a monster patroll a specific area?.
I made some paths that the monster walks and then I need him to repeat walking some ceratin paths. Anyone knows why?.

btw XxRoCkBaNdMaNxX you're gonna be in the credits Smile. Thanks for helping me out man!.

[Image: 44917299.jpg]Dubstep <3
(This post was last modified: 05-25-2011, 04:46 PM by xtron.)
05-25-2011, 04:43 PM
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Messages In This Thread
Extra_english.lang file aint working - by xtron - 05-25-2011, 04:25 PM
RE: Extra_english.lang file aint working - by xtron - 05-25-2011, 04:43 PM



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