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Music in a certain area
palistov Offline
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Posts: 1,208
Threads: 67
Joined: Mar 2011
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#8
RE: Music in a certain area

Did you create the grand_hall_area? Also, I mixed up the numbers in StopMusic :X sorry!

The whole script will look like this

void OnStart()
{
AddEntityCollideCallback("Player", "grand_hall_area", "MusicControl", false, 0);

//more of your stuff here
}


void MusicControl(string &in asParent, string &in asChild, int alState)
{
if(alState == 1) PlayMusic("soothingmusicfile.ogg", true, 1.0f, 0, 0, true);
if(alState == -1) StopMusic(2, 0);
}

05-30-2011, 09:20 PM
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Messages In This Thread
Music in a certain area - by Greven - 05-28-2011, 08:25 PM
RE: Music in a certain area - by laser50 - 05-28-2011, 08:55 PM
RE: Music in a certain area - by xtron - 05-28-2011, 08:57 PM
RE: Music in a certain area - by Greven - 05-28-2011, 09:25 PM
RE: Music in a certain area - by xtron - 05-28-2011, 09:58 PM
RE: Music in a certain area - by palistov - 05-29-2011, 10:28 AM
RE: Music in a certain area - by Greven - 05-30-2011, 08:55 AM
RE: Music in a certain area - by palistov - 05-30-2011, 09:20 PM



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