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very quick problem!
GraphicsKid Offline
Senior Member

Posts: 258
Threads: 34
Joined: Dec 2010
Reputation: 3
#4
RE: very quick problem!

The grunt active sound still plays... not sure if you want that. That's still warning. The way I did it is you just open up the Model Editor, open up the grunt, remove the active sount and the dan_grunt.ogg entry (so it'll still play the music once you're seen, but won't give you any warning beforehand). Then save it as like servant_grunt_noSound.ent or something like that. Then be sure to put that in the entities folder in BOTH the main folder in Amnesia, AND your custom entities folder in your custom story. (main folder so it shows up in the editor, custom folder so you can distribute it).

Then, in the editor, place a regular grunt, and just change the .ent path to the noSound one you created.
(This post was last modified: 06-08-2011, 11:30 PM by GraphicsKid.)
06-08-2011, 11:29 PM
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Messages In This Thread
very quick problem! - by SLAMnesia - 06-06-2011, 06:17 AM
RE: very quick problem! - by Rownbear - 06-06-2011, 07:06 AM
RE: very quick problem! - by SLAMnesia - 06-07-2011, 05:04 PM
RE: very quick problem! - by GraphicsKid - 06-08-2011, 11:29 PM
RE: very quick problem! - by SLAMnesia - 06-09-2011, 04:21 PM



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