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Questions for Frictional Games
nemesis567 Offline
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Posts: 874
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Thumbs Down  Questions for Frictional Games

Hey, I'd like to ask the Frictional Games team some questions related to their game and its capabilities so I can improve my game modification.

1. Can you change anything engine related?

2. Can you add new handobjects, for instance, the pickaxe?

3. Can you add new behaviors to the monsters(maybe this redirects to the first question but...)?

4. What's the best resolution of the texture to use in Amnesia's materials?

5. What's the number of vertex an amnesia model shouldn't go over?

6. What kinds of lights actually create detailed shadows?

7. Are all the shadows dynamic or are any build before the level is loaded?

8. Is it possible to create particles based on 3D primitives(spheres, boxes, piramids and so on)?

9. Is it possible to add any text/image/progress bar into the game HUD?

10. What body does the player uses?(sphere/capsule/box...)?

11. Is it possible to create any kind of animated mesh and play that animation in any point in the middle of gameplay?

12. Is there any command to retrieve the player keys(if so, what integers represent the keys)?

I'd appreciate a lot if you could answer these questions. I also believe they are not only a problem of my person, but also of many other members of your community. Thanks for reading this.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
(This post was last modified: 06-12-2011, 10:51 PM by nemesis567.)
06-12-2011, 10:49 PM
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Messages In This Thread
Questions for Frictional Games - by nemesis567 - 06-12-2011, 10:49 PM
RE: Questions for Frictional Games - by MrBigzy - 06-12-2011, 11:49 PM
RE: Questions for Frictional Games - by MrBigzy - 06-13-2011, 09:42 AM
RE: Questions for Frictional Games - by TFEF - 06-14-2011, 04:51 AM
RE: Questions for Frictional Games - by palistov - 06-14-2011, 11:52 PM
RE: Questions for Frictional Games - by palistov - 06-15-2011, 05:05 AM



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