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Why doesnt this script work!?
Angerpull Offline
Member

Posts: 88
Threads: 24
Joined: Jun 2011
Reputation: 0
#1
Why doesnt this script work!?

Hey can anyone tell me what's wrong with my script? I want a grunt to spawn and walk against a path, but no matter what I do it will not work.

Spoiler below!
void OnStart()
{
AddEntityCollideCallback("Player" , "GruntCorner" , "MonsterFunc1" , true , 1);
}

void MonsterFunc1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("CornerGrunt" , true);
AddEnemyPatrolNode("CornerGrunt", "Path1", 0, "");
AddEnemyPatrolNode("CornerGrunt", "Path2", 5, "");
AddEnemyPatrolNode("CornerGrunt", "Path3", 0, "");
AddEnemyPatrolNode("CornerGrunt", "Path4", 0, "");
}
(This post was last modified: 07-09-2011, 12:50 AM by Angerpull.)
07-08-2011, 10:59 PM
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Messages In This Thread
Why doesnt this script work!? - by Angerpull - 07-08-2011, 10:59 PM
RE: I see no Problems!? - by Zypherzemus - 07-08-2011, 11:12 PM
RE: I see no Problems!? - by Angerpull - 07-08-2011, 11:50 PM
RE: I see no Problems!? - by Zypherzemus - 07-09-2011, 12:57 AM
RE: I see no Problems!? - by Angerpull - 07-09-2011, 01:24 AM



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