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Model editor Axis
Kraggdog Offline
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Posts: 69
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Joined: Apr 2011
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#3
RE: Model editor Axis

The translation for Y and Z being up is made when I export it so that isnt a problem (plus I can just rotate it in the editor). The issue is that the pivot point moves. For all the models I have the pivot in the center.. but it moves :/ going to give it another go now
so the 0,0 in max is like 11. something off of the X axis in the model editor and 5. something off the Z axis.. the hell.
Ok, attached is an example of a convex static piece ive made. The left image is in 3DS Max, you can see that the axis i've set is some way off 0,0 now.. exporting it like this creates the axis on the right in the model editor.. its close but its not exact. It's a retarded work method and surely there is a silly reason as to why the axis is not translating correctly.
Imported the model into Maya and its the same as in the model editor. I guess I need to work maya adjustments into the workflow :/


Attached Files
.jpg   axis.jpg (Size: 99.91 KB / Downloads: 104)

(This post was last modified: 07-09-2011, 03:12 PM by Kraggdog.)
07-09-2011, 02:43 PM
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Messages In This Thread
Model editor Axis - by Kraggdog - 07-08-2011, 11:09 PM
RE: Model editor Axis - by MrBigzy - 07-09-2011, 02:34 PM
RE: Model editor Axis - by Kraggdog - 07-09-2011, 02:43 PM
RE: Model editor Axis - by Kraggdog - 07-09-2011, 04:03 PM
RE: Model editor Axis - by MrBigzy - 07-09-2011, 04:19 PM
RE: Model editor Axis - by Kraggdog - 07-11-2011, 08:39 AM



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