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Amnesia Post-Mortem (Blog Post by Thomas - 12/7/11)
hollowleviathan Offline
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RE: Amnesia Post-Mortem (Blog Post by Thomas - 12/7/11)

For all that I love Amnesia and think it turned out a great and very excellent game, I could tell that there was very little time to polish, since the whole development cycle was on a razor's edge. I can only imagine how the game would have looked with 6 more months of AI tweaking, and story/map revision. Just even that much better.

Thinking about all that makes me even more excited for their next game, which should have the financial backing to let them really get everything just the way they want it.
07-14-2011, 12:15 AM
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RE: Amnesia Post-Mortem (Blog Post by Thomas - 12/7/11) - by hollowleviathan - 07-14-2011, 12:15 AM



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