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Want Enemies to Open Doors
convolution223 Offline
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Posts: 78
Threads: 15
Joined: Jul 2011
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#13
RE: Want Enemies to Open Doors

(07-14-2011, 09:39 PM)Dizturbed Wrote: here's an example using an entity and an area collide.. Sleepy

PHP Code: (Select All)
AddEntityCollideCallback("grunt_1""ScriptArea_4""grunt2active"true1); 

why dont you just make a function that when the entity collides with the area, the door opens? :p

Correct me if im wrong Smile

That was the first thing I tried. For some reason I can't get AddEntityCollideCallback's to work for enemies. Maybe it's got something to do with having to do type something special in the level editor???

(I can do AddEntityCollideCallback's for the player perfectly, but for some reason I can't get enemies to trigger them... Sad )
07-15-2011, 03:37 AM
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Messages In This Thread
Want Enemies to Open Doors - by convolution223 - 07-14-2011, 06:45 AM
RE: Want Enemies to Open Doors - by Paulpolska - 07-14-2011, 07:16 AM
RE: Want Enemies to Open Doors - by Paulpolska - 07-14-2011, 07:34 AM
RE: Want Enemies to Open Doors - by bigfoot - 07-14-2011, 09:47 AM
RE: Want Enemies to Open Doors - by Kyle - 07-14-2011, 02:52 PM
RE: Want Enemies to Open Doors - by nemesis567 - 07-14-2011, 03:31 PM
RE: Want Enemies to Open Doors - by Kyle - 07-14-2011, 06:11 PM
RE: Want Enemies to Open Doors - by nemesis567 - 07-14-2011, 06:19 PM
RE: Want Enemies to Open Doors - by Dizturbed - 07-14-2011, 09:39 PM
RE: Want Enemies to Open Doors - by convolution223 - 07-15-2011, 03:37 AM
RE: Want Enemies to Open Doors - by nemesis567 - 07-14-2011, 10:34 PM
RE: Want Enemies to Open Doors - by ferryadams11 - 07-15-2011, 02:29 PM



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