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Want Enemies to Open Doors
ferryadams11 Offline
Junior Member

Posts: 17
Threads: 1
Joined: Apr 2011
Reputation: 0
#14
RE: Want Enemies to Open Doors

Hey I can help u Tongue

void OnStart()
{
if(GetEntitiesCollide("grunt_1", "EnemyAtDoor") == true) && (GetSwingDoorLocked("door1") == false))
{
SetSwingDoorDisableAutoClose("door1", true);
//WITH THE NUMBERS I'M NOT QUITE GOOD SO EDIT SOME IF NEEDED//
SetMoveObjectStateExt("door1", 1.0f, 1.0f, 1.2f, 0.2f, false);
}
}

Hope it works now Smile

EDIT: Make sure you named all entities correctly to avoid problems
(This post was last modified: 07-15-2011, 02:44 PM by ferryadams11.)
07-15-2011, 02:29 PM
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Messages In This Thread
Want Enemies to Open Doors - by convolution223 - 07-14-2011, 06:45 AM
RE: Want Enemies to Open Doors - by Paulpolska - 07-14-2011, 07:16 AM
RE: Want Enemies to Open Doors - by Paulpolska - 07-14-2011, 07:34 AM
RE: Want Enemies to Open Doors - by bigfoot - 07-14-2011, 09:47 AM
RE: Want Enemies to Open Doors - by Kyle - 07-14-2011, 02:52 PM
RE: Want Enemies to Open Doors - by nemesis567 - 07-14-2011, 03:31 PM
RE: Want Enemies to Open Doors - by Kyle - 07-14-2011, 06:11 PM
RE: Want Enemies to Open Doors - by nemesis567 - 07-14-2011, 06:19 PM
RE: Want Enemies to Open Doors - by Dizturbed - 07-14-2011, 09:39 PM
RE: Want Enemies to Open Doors - by nemesis567 - 07-14-2011, 10:34 PM
RE: Want Enemies to Open Doors - by ferryadams11 - 07-15-2011, 02:29 PM



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