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Making a Custom Inventory Item
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convolution223 Offline
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Posts: 78
Joined: Jul 2011
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Post: #7
RE: Making a Custom Inventory Item

(07-18-2011 06:25 AM)ThePaSch Wrote:  I think he just wants to "warp" the item into the player's inventory without it physically appearing in the world.

convolution, to do that, you need to create a texture for your item (.tga, Photoshop does that) and place it in your custom story's directory. Then, use void GiveItem(string& asName, string& asType, string& asSubTypeName, string& asImageName, float afAmount);, replacing asImageName with the name of your item image.
I don't think you need the model editor for that, but feel free to correct me.

THANK YOU! I'm going to try this tomorrow. This is exactly the kind of solution I wanted since I can barely even be considered an amateur modeller.
07-18-2011 06:46 AM
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RE: Making a Custom Inventory Item - convolution223 - 07-18-2011 06:46 AM



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