Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Script for proper physic enabling[MAP START]
Rel Offline
Junior Member

Posts: 21
Threads: 5
Joined: Jul 2011
Reputation: 0
#5
RE: Script for proper physic enabling[MAP START]

(07-22-2011, 06:24 PM)MrCookieh Wrote: well, you can't see the lags too, and I don't think too many things using physics in the beginning, won't break the following game

aight thats good to know, because i know some game engines do, like when some random person makes a map but all the physical props drop or move at the start causes crazy lag and stuttering

Perfect example is TTT in gmod, at the round start it spawns a ton of weapons randomly around the map and causes bad stuttering for a few seconds.

good to know this wont.
07-22-2011, 06:38 PM
Find


Messages In This Thread
RE: Script for proper physic enabling[MAP START] - by Rel - 07-22-2011, 06:38 PM



Users browsing this thread: 1 Guest(s)