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Colored Screen
diabi85 Offline
Junior Member

Posts: 9
Threads: 2
Joined: Jul 2011
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#7
RE: Colored Screen

(07-30-2011, 08:32 PM)Your Computer Wrote:
(07-30-2011, 02:00 PM)diabi85 Wrote: Anyway, do you know if I can also change the color of the screen when the player is close to death? (let's say I want it blue instead of red)
It seems I can change the noise frequency (in "game.cfg"), but when I change the color values the color keeps being red!
Use a timer to constantly call a function that gets the players health and act accordingly. This is assuming you have a boxlight covering the area. Also, make sure the time interval is greater than 0 and that the function calls itself.

Problem:
whenever the health is lower than 50 the game applies a sort of red filter that covers everything else and becomes stronger as the health is closer to 0.
The result is a mix between the color of the box light and the red filter.
The responsibles I think are some texture I found in the 'hud' folder (inside 'graphics') called 'hud_hurt_noise', and in 'game.cfg' there are some values to tweak (but as I said before changing the color doesn't make anything).
Any idea about how "switch off" this effect? ( or at least how to control it!)
07-31-2011, 12:53 AM
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Messages In This Thread
Colored Screen - by diabi85 - 07-29-2011, 02:20 PM
RE: Colored Screen - by Khyrpa - 07-29-2011, 02:21 PM
RE: Colored Screen - by diabi85 - 07-29-2011, 02:45 PM
RE: Colored Screen - by Kyle - 07-29-2011, 02:54 PM
RE: Colored Screen - by diabi85 - 07-30-2011, 02:00 PM
RE: Colored Screen - by Your Computer - 07-30-2011, 08:32 PM
RE: Colored Screen - by diabi85 - 07-31-2011, 12:53 AM



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