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Script fail
Juby Away
Senior Member

Posts: 290
Threads: 2
Joined: May 2011
Reputation: 5
#11
RE: Script fail

You need to have an asType of "Collide" to call a collide function and an asType of "Timer" to call a timer function; the basic reasoning to why it will not work right now is because there isn't a defined asType. So, it should be

void OnStart()
{
AddEntityCollideCallback("Player", "HitDoor", "CollideCreepy", true, 0);
}
void CollideCreepy(string &in asParent, string &in asChild, int alState)
{
CreateParticleSystemAtEntity("", "ps_hit_wood", "HitArea", false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "HitArea_1", false);
PlayGuiSound("hit_wood1.ogg", 7.0f);
PlayGuiSound("hit_wood1.ogg", 7.0f);
PlaySoundAtEntity("", "21_scream9", "Creep", 0, false);
StartPlayerLookAt("cellar_wood01_slow_1", 10.0f, 10.0f, "");
AddTimer("Timer", 1.0f, "TimerNoLook");
}
void TimerNoLook(string &in asTimer)
{
StopPlayerLookAt();
}

Insanity. Static.
(This post was last modified: 08-01-2011, 10:19 PM by Juby.)
08-01-2011, 10:16 PM
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Messages In This Thread
Script fail - by Dizturbed - 08-01-2011, 09:05 PM
RE: Script fail - by Rapture - 08-01-2011, 09:11 PM
RE: Script fail - by Dizturbed - 08-01-2011, 09:17 PM
RE: Script fail - by Your Computer - 08-01-2011, 09:21 PM
RE: Script fail - by Dizturbed - 08-01-2011, 09:25 PM
RE: Script fail - by Your Computer - 08-01-2011, 09:29 PM
RE: Script fail - by Dizturbed - 08-01-2011, 09:30 PM
RE: Script fail - by Your Computer - 08-01-2011, 09:34 PM
RE: Script fail - by Rapture - 08-01-2011, 09:36 PM
RE: Script fail - by Apjjm - 08-01-2011, 09:48 PM
RE: Script fail - by Juby - 08-01-2011, 10:16 PM
RE: Script fail - by Dizturbed - 08-01-2011, 10:49 PM
RE: Script fail - by Angerpull - 08-02-2011, 01:07 AM



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