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GetEntityExists
DRedshot Offline
Senior Member

Posts: 374
Threads: 23
Joined: Jun 2011
Reputation: 11
#7
RE: GetEntityExists

it wont have worked because the priority for the monster music is 256, so you'd have to use StopMusic(0.5f , 256); which is why it's easier to just edit the monster, like you have done, then to change it's enabled music with scripts

(This post was last modified: 08-02-2011, 02:35 PM by DRedshot.)
08-02-2011, 02:34 PM
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Messages In This Thread
GetEntityExists - by MrCookieh - 08-02-2011, 11:57 AM
RE: GetEntityExists - by Kyle - 08-02-2011, 01:00 PM
RE: GetEntityExists - by MrCookieh - 08-02-2011, 01:14 PM
RE: GetEntityExists - by Your Computer - 08-02-2011, 01:28 PM
RE: GetEntityExists - by Kyle - 08-02-2011, 01:30 PM
RE: GetEntityExists - by MrCookieh - 08-02-2011, 02:21 PM
RE: GetEntityExists - by DRedshot - 08-02-2011, 02:34 PM
RE: GetEntityExists - by MrCookieh - 08-02-2011, 02:39 PM
RE: GetEntityExists - by DRedshot - 08-02-2011, 02:44 PM



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