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Lights on a custom enemy
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#4
RE: Lights on a custom enemy

I don't know, I couldn't manage that. And there is one another problem, when monster is deactivated or faded into smoke, those particles stays and floats in the air.

09-07-2011, 03:44 PM
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Messages In This Thread
Lights on a custom enemy - by ggstarfoxxie - 09-07-2011, 04:34 AM
RE: Lights on a custom enemy - by Tanshaydar - 09-07-2011, 03:10 PM
RE: Lights on a custom enemy - by MegaScience - 09-07-2011, 03:41 PM
RE: Lights on a custom enemy - by Tanshaydar - 09-07-2011, 03:44 PM
RE: Lights on a custom enemy - by MegaScience - 09-07-2011, 03:53 PM
RE: Lights on a custom enemy - by jens - 09-07-2011, 03:59 PM
RE: Lights on a custom enemy - by MrBigzy - 09-07-2011, 04:08 PM
RE: Lights on a custom enemy - by plutomaniac - 09-07-2011, 04:22 PM
RE: Lights on a custom enemy - by MrBigzy - 09-07-2011, 05:29 PM
RE: Lights on a custom enemy - by plutomaniac - 09-07-2011, 06:17 PM
RE: Lights on a custom enemy - by MrBigzy - 09-07-2011, 06:33 PM
RE: Lights on a custom enemy - by Tanshaydar - 09-07-2011, 04:38 PM



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