(10-20-2011 10:23 PM)Rakaesa Wrote:
(10-20-2011 01:36 PM)Acies Wrote:
(10-20-2011 01:28 PM)Rakaesa Wrote: I don't think Amnesia is meant for an action game where you have to kill the monsters...Amnesia is about the subtle creaking noises, the opening doors, the gusting wind...The fear.
Aren't you a hammer on creativity? I think you have misunderstood the concept of this story. The engine wouldn't even allow me to create such a game you describe, there are limits. Hopefully you'll see this story in a new light once you have accustomed yourself to the editor and created a few stories
This seems like it destroys the entire idea of Amnesia and what its editor is made for, to be used by us.
I don't think i'd like to play an action game. If I wanted to play something like this, i'd go find another game where you went to monsters lairs and killed them.
Amnesia is horror, not fighting and action.
Actually no, i've already started making a new story and I've been using the editor. I've also played many decent custom maps, none of which are modern or involve actually harming the monsters.
the idea of yours is pretty....Unconventional and not quite what people expect from an amnesia map.
that's what makes it so awesome and original though! because no one has ever even atempted doing something along these lines. and just because it's an amnesia custom story doesn't mean it has to be just like amnesia. for example, dark room, that map had absolutely no scare value and was only made to be a funny little treat. then there are maps like white night that don't try to scare you but are made to only tell a story. hell i've even seen someone make a love story using HPL2! so stop being so closed minded and leave a little room for creativity.