Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Taskforce: V - Progress thread [on hold]
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
#21
RE: Taskforce: V - Progress thread

(10-21-2011, 01:29 PM)Rakaesa Wrote: I'm not attempting to troll at all, you're merely being too ignorant to think that I can have any sort of criticism about your map. So it MUST be perfect, or i'm considered a troll, right?



I've already played White Night, as I told you I have experience playing quite a few custom maps, mainly the greatest ones talked about.



White Night was amazing.



Your map is not White Night.



Your map does not share any concept with that game aside from the fact it's modern.



Step down from your damn "Holy Throne" you appear to think you're sitting on, stop being so ignorant, and take criticism like a man for gods sakes. It's not trolling if someone has a different opinion from you, you're just really arrogant.



Edit: Here's some proof to back up what i've been saying, quoted from the first post:



"Stuff I have thought about:- I want to make a setting mixed with futuristic/classic influences. It would create some really unique environments as the story would aim at not containing any amnesia content at all. Textures go a long way at creating environments, but it will gimp playtime.

- I want to make a trainstation and a rideable train. The opening scene would be really beautiful using this environment.

- I want to create a new unique lantern, which functions in a different way than the original one.

- Create a new hudsystem.

- New gameplay type: Instead of solving puzzles and running from monsters it is your job now to seek out the monsters. Environments should be traversable in many different ways, ergo reaching the lair in each environment could differ greatly dependent on player choice (using tools to climb surfaces, welder to cut your way through stuff etc)."





I bolded and underlined the part that says you're SEEKING OUT THE MONSTERS.





So..*Facepalm.*





You have every right to criticise me. You're however doing it on very limited information and thus filling in the gaps by yourself. What you're looking at is basically something I jotted down quickly before creating anything.

I have already told you that you have misunderstood the concept. The concept is not to go around killing monsters. Yet you keep repeating it like a broken-record player. Your critisism is non-viable, since you are critisising what you think my map is all about.

To clarify it for you: The main character uses different tools to tranverse an environment. His job is to map out vampire lairs. To explore. To find the location of the center of the lair. He will thus be seeking out the monsters (it might be my bad english causing miscommunication). But I have never said that you will go around killing things. Anywhere. You can't quote me on that.



Concerning White night:
"I've also played many decent custom maps, none of which are modern or involve actually harming the monsters." This is what you previously said.

"Your map does not share any concept with that game [white night] aside from the fact it's modern."
Now you claim that white night is modern & good.

Conclusion:
A modern map can therefore be good.



[Image: mZiYnxe.png]


10-21-2011, 02:41 PM
Find


Messages In This Thread
RE: Taskforce: V - Progress thread - by Kman - 10-06-2011, 01:36 AM
RE: Taskforce: V - Progress thread - by Acies - 10-06-2011, 02:08 AM
RE: Taskforce: V - Progress thread - by Kman - 10-06-2011, 03:08 AM
RE: Taskforce: V - Progress thread - by Acies - 10-17-2011, 05:06 AM
RE: Taskforce: V - Progress thread - by Tenno - 10-17-2011, 07:58 AM
RE: Taskforce: V - Progress thread - by Elven - 10-17-2011, 10:55 AM
RE: Taskforce: V - Progress thread - by Miss Rigi - 10-18-2011, 01:04 PM
RE: Taskforce: V - Progress thread - by xtron - 10-18-2011, 02:14 PM
RE: Taskforce: V - Progress thread - by Acies - 10-18-2011, 02:32 PM
RE: Taskforce: V - Progress thread - by Rakaesa - 10-20-2011, 01:28 PM
RE: Taskforce: V - Progress thread - by Miss Rigi - 10-21-2011, 02:07 AM
RE: Taskforce: V - Progress thread - by Acies - 10-20-2011, 01:36 PM
RE: Taskforce: V - Progress thread - by Rakaesa - 10-20-2011, 10:23 PM
RE: Taskforce: V - Progress thread - by Kman - 10-20-2011, 11:41 PM
RE: Taskforce: V - Progress thread - by Acies - 10-20-2011, 10:53 PM
RE: Taskforce: V - Progress thread - by Elven - 10-20-2011, 11:00 PM
RE: Taskforce: V - Progress thread - by Acies - 10-20-2011, 11:32 PM
RE: Taskforce: V - Progress thread - by Rakaesa - 10-21-2011, 01:29 PM
RE: Taskforce: V - Progress thread - by Miss Rigi - 10-21-2011, 02:49 PM
RE: Taskforce: V - Progress thread - by Kman - 10-21-2011, 02:13 PM
RE: Taskforce: V - Progress thread - by Acies - 10-21-2011, 02:41 PM
RE: Taskforce: V - Progress thread - by Acies - 10-23-2011, 02:16 AM
RE: Taskforce: V - Progress thread - by palistov - 10-23-2011, 03:16 AM
RE: Taskforce: V - Progress thread - by Acies - 10-23-2011, 06:43 AM
RE: Taskforce: V - Progress thread - by Kman - 10-23-2011, 07:48 AM
RE: Taskforce: V - Progress thread - by palistov - 10-23-2011, 07:07 AM
RE: Taskforce: V - Progress thread - by palistov - 10-24-2011, 02:34 PM
RE: Taskforce: V - Progress thread - by Acies - 11-07-2011, 02:09 PM
RE: Taskforce: V - Progress thread - by Acies - 11-29-2011, 05:55 PM
RE: Taskforce: V - Progress thread - by Miss Rigi - 11-29-2011, 06:15 PM
RE: Taskforce: V - Progress thread - by Rapture - 01-08-2012, 04:10 PM
RE: Taskforce: V - Progress thread - by Acies - 01-08-2012, 05:25 PM
RE: Taskforce: V - Progress thread - by Sel - 01-08-2012, 11:55 PM
RE: Taskforce: V - Progress thread - by Statyk - 01-08-2012, 11:58 PM
RE: Taskforce: V - Progress thread - by Acies - 01-09-2012, 12:15 AM



Users browsing this thread: 1 Guest(s)