UPD: Nope, it didn't change a thing. Also, I just read that you should be able to directly view the model from the viewer:
Quote:[*]
Click the “…” button by the Export file: path and export the file as “filename.dae” in a folder within HPL2, for testing do it in the same folder as the texture you selected. [*]
Using the model viewer you can now view the newly created good looking cube
At least I'm assuming they mean the .dae file. The thing is though that I can't even open the .dae file with the model viewer.
Quote:If it's just a room, then you don't need to import it into the model editor (unless you want the room to have interactive properties that entities are capable of).
Oh, I see. how is collision handled then? Isn't the "shape" used for detection collision areas?
I tried to put the model into the map editor, but it doesn't have texture, it's just a wireframe.