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When Life No Longer Exists [RELEASED!]
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| Author | Message |
Elven
Posting Freak Posts: 868 Joined: Aug 2011 Reputation: 26 |
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| 10-19-2011 12:06 AM |
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. But that last variant probably won't work (havent thought full solution yet), as how can I tell if player is moving candle too fast or not. Only way I have thought so far is putting huge script areas around the map and make some kind of timer thingy that if mouse moves too fast to some area far away while 'cooldown' timer is still running - it would go off. But that can be also pretty risky in some sense
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