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Segmentation Fault after loading screen
grkblood13 Offline
Junior Member

Posts: 5
Threads: 1
Joined: Oct 2011
Reputation: 0
#3
Solved: 8 Years, 2 Months ago RE: Segmentation Fault after loading screen

glxinfo:
name of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_INTEL_swap_event
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB,
GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap,
GLX_INTEL_swap_event
GLX version: 1.4
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile
OpenGL version string: 2.1 Mesa 7.11
OpenGL shading language version string: 1.20
OpenGL extensions:
GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_copy_texture, GL_EXT_polygon_offset, GL_EXT_subtexture,
GL_EXT_texture_object, GL_EXT_vertex_array, GL_EXT_compiled_vertex_array,
GL_EXT_texture, GL_EXT_texture3D, GL_IBM_rasterpos_clip,
GL_ARB_point_parameters, GL_EXT_draw_range_elements, GL_EXT_packed_pixels,
GL_EXT_point_parameters, GL_EXT_rescale_normal,
GL_EXT_separate_specular_color, GL_EXT_texture_edge_clamp,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_ARB_framebuffer_sRGB,
GL_ARB_multitexture, GL_EXT_framebuffer_sRGB,
GL_IBM_multimode_draw_arrays, GL_IBM_texture_mirrored_repeat,
GL_3DFX_texture_compression_FXT1, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_transpose_matrix,
GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_secondary_color, GL_EXT_texture_env_add,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_light_max_exponent,
GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_EXT_framebuffer_object,
GL_EXT_texture_env_dot3, GL_MESA_window_pos, GL_NV_packed_depth_stencil,
GL_NV_texture_rectangle, GL_NV_vertex_program, GL_ARB_depth_texture,
GL_ARB_occlusion_query, GL_ARB_shadow, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_window_pos, GL_ATI_envmap_bumpmap,
GL_EXT_stencil_two_side, GL_EXT_texture_cube_map, GL_NV_depth_clamp,
GL_NV_vertex_program1_1, GL_APPLE_client_storage, GL_APPLE_packed_pixels,
GL_APPLE_vertex_array_object, GL_ARB_draw_buffers,
GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects,
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers,
GL_ATI_texture_env_combine3, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_ARB_depth_clamp,
GL_ARB_fragment_program_shadow, GL_ARB_half_float_pixel,
GL_ARB_point_sprite, GL_ARB_shading_language_100, GL_ARB_sync,
GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object,
GL_ATI_blend_equation_separate, GL_EXT_blend_equation_separate,
GL_OES_read_format, GL_ARB_color_buffer_float, GL_ARB_pixel_buffer_object,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_rectangle,
GL_EXT_pixel_buffer_object, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_ARB_framebuffer_object,
GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_packed_depth_stencil, GL_APPLE_object_purgeable,
GL_ARB_vertex_array_object, GL_ATI_separate_stencil, GL_EXT_draw_buffers2,
GL_EXT_gpu_program_parameters, GL_EXT_texture_env_combine,
GL_EXT_texture_sRGB_decode, GL_EXT_timer_query, GL_OES_EGL_image,
GL_ARB_copy_buffer, GL_ARB_half_float_vertex, GL_ARB_map_buffer_range,
GL_ARB_texture_rg, GL_ARB_texture_swizzle, GL_ARB_vertex_array_bgra,
GL_EXT_separate_shader_objects, GL_EXT_texture_swizzle,
GL_EXT_vertex_array_bgra, GL_NV_conditional_render,
GL_ARB_ES2_compatibility, GL_ARB_draw_elements_base_vertex,
GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
GL_ARB_provoking_vertex, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_shader_texture_lod, GL_EXT_provoking_vertex, GL_EXT_texture_snorm,
GL_MESA_texture_signed_rgba, GL_ARB_robustness

32 GLX Visuals
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
----------------------------------------------------------------------------
0x021 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x022 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x092 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x093 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x094 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x095 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x096 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x097 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x098 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x099 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x09a 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x09b 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x09c 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x09d 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
0x09e 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x09f 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x0a0 24 dc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x0a1 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x0a2 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x0a3 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x0a4 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x0a5 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x0a6 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x0a7 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x0a8 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x0a9 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x0aa 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x0ab 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x0ac 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
0x0ad 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x0ae 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x061 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None

48 GLXFBConfigs:
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
----------------------------------------------------------------------------
0x062 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
0x063 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
0x064 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
0x065 0 tc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x066 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x067 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x068 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x069 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x06a 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x06b 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x06c 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x06d 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x06e 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x06f 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x070 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x071 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x072 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x073 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x074 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x075 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow
0x076 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x077 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
0x078 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x079 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x07a 0 dc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
0x07b 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
0x07c 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
0x07d 0 dc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x07e 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x07f 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x080 24 dc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x081 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x082 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x083 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x084 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x085 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x086 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x087 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x088 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x089 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x08a 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x08b 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x08c 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x08d 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow
0x08e 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x08f 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
0x090 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x091 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow

hpl.log:
Version 1.20 - s49753F7E-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20110513114747

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1600x900 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1600 x 900 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Tungsten Graphics, Inc
Renderer: Mesa DRI Intel(R) Sandybridge Mobile
Version: 2.1 Mesa 7.11
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 0
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 0
GLSL Version: 1.20
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
WARNING: System does not support float textures! SSAO is disabled.
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 5 2010
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. PulseAudio Software(OpenAL default)
1. ALSA Software on default
2. ALSA Software on HDA Intel PCH [STAC92xx Analog] (hw:0,0)
3. ALSA Software on HDA Intel PCH [HDMI 0] (hw:0,3)
Trying to open device 'PulseAudio Software'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
ERROR: Could not create GL texture hud_hurt_noise00.dds
ERROR: Could not load texture 'hud_hurt_noise00.dds'!
ERROR: Could not create GL texture hud_hurt_noise01.dds
ERROR: Could not load texture 'hud_hurt_noise01.dds'!
ERROR: Could not create GL texture hud_hurt_noise02.dds
ERROR: Could not load texture 'hud_hurt_noise02.dds'!
ERROR: Could not create GL texture hud_hurt_noise03.dds
ERROR: Could not load texture 'hud_hurt_noise03.dds'!
ERROR: Could not create GL texture hud_hurt_noise04.dds
ERROR: Could not load texture 'hud_hurt_noise04.dds'!
ERROR: Could not create GL texture hud_hurt_noise05.dds
ERROR: Could not load texture 'hud_hurt_noise05.dds'!
ERROR: Could not create GL texture hud_hurt_noise06.dds
ERROR: Could not load texture 'hud_hurt_noise06.dds'!
ERROR: Could not create GL texture hud_hurt_noise07.dds
ERROR: Could not load texture 'hud_hurt_noise07.dds'!
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds
ERROR: Couldn't load material 'static_objects/dungeonbase/special/menu_wall.mat'
ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds
ERROR: Couldn't load material 'static_objects/dungeonbase/special/dungeonbase.mat'
ERROR: Could not create GL texture /home/grkblood13/Amnesia/static_objects/dungeonbase/wall/dungeonbase.dds
ERROR: Couldn't load material 'static_objects/dungeonbase/wall/dungeonbase.mat'
ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/floor/cobbled_stone.dds
ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/dungeonbase/floor/cobbled_stone.mat'
ERROR: Could not create GL texture /home/grkblood13/Amnesia/static_objects/dungeonbase/dungeonbase_floor.dds
ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/dungeonbase/dungeonbase_floor.mat'
ERROR: Could not create GL texture G:/amnesia/redist/static_objects/decals/trail_floor.dds
ERROR: Couldn't load material 'static_objects/decals/trail_floor_additive.mat'
ERROR: Could not create GL texture G:/amnesia/redist/static_objects/decals/trail_floor.dds
ERROR: Couldn't load material 'static_objects/decals/trail_floor_additive.mat'
ERROR: Could not create GL texture C:/Users/Skywolf/Desktop/FrictionalGames09-2008/frictionalSVN/lux/redist/static_objects/decals/dirt_stain_large.dds
ERROR: Couldn't load material 'textures/decals/dirt_stain_large.mat'
ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds
ERROR: Couldn't load material 'static_objects/dungeonbase/special/menu_wall.mat'
ERROR: Could not create GL texture E:/lux/redist/static_objects/tunnelbase/special/tunnel.dds
ERROR: Couldn't load material 'static_objects/dungeonbase/special/tunnel.mat'
ERROR: Could not create GL texture /home/grkblood13/Amnesia/static_objects/dungeonbase/special/menu_wall_iron_bars.dds
ERROR: Couldn't load material 'static_objects/dungeonbase/special/menu_wall_iron_bars.mat'
ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds
ERROR: Couldn't load material 'static_objects/dungeonbase/special/dungeonbase.mat'
ERROR: Could not create GL texture /home/grkblood13/Amnesia/static_objects/dungeonbase/wall/dungeonbase.dds
ERROR: Couldn't load material 'static_objects/dungeonbase/wall/dungeonbase.mat'
ERROR: Could not create GL texture E:/lux/redist/particles/materials/ps_rose_petal.dds
ERROR: Couldn't load material 'static_objects/decals/rose_petals.mat'
ERROR: Could not create GL texture F:/Amnesia/redist/static_objects/decals/dirt_floor03.dds
ERROR: Couldn't load material 'static_objects/decals/dirt_floor03.mat'
ERROR: Could not create GL texture /home/grkblood13/Amnesia/static_objects/decals/dirt_floor02.dds
ERROR: Couldn't load material 'static_objects/decals/dirt_floor02.mat'
ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds
ERROR: Couldn't load material 'static_objects/dungeonbase/special/menu_wall.mat'
ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds
ERROR: Couldn't load material 'static_objects/dungeonbase/special/dungeonbase.mat'
ERROR: Could not create GL texture /home/grkblood13/Amnesia/static_objects/dungeonbase/wall/dungeonbase.dds
ERROR: Couldn't load material 'static_objects/dungeonbase/wall/dungeonbase.mat'
ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/floor/cobbled_stone.dds
ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/dungeonbase/floor/cobbled_stone.mat'
ERROR: Could not create GL texture /home/grkblood13/Amnesia/static_objects/technical/plane_black/plane_black.dds
ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/technical/plane_black/plane_black.mat'
ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds
ERROR: Couldn't load material 'static_objects/dungeonbase/special/menu_wall.mat'
ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds
ERROR: Couldn't load material 'static_objects/dungeonbase/special/dungeonbase.mat'
ERROR: Could not create GL texture /home/grkblood13/Amnesia/static_objects/dungeonbase/wall/dungeonbase.dds
ERROR: Couldn't load material 'static_objects/dungeonbase/wall/dungeonbase.mat'
ERROR: Could not create GL texture F:/Amnesia/redist/static_objects/decals/dirt_floor03.dds
ERROR: Couldn't load material 'static_objects/decals/dirt_floor03.mat'
ERROR: Could not create GL texture /home/grkblood13/Amnesia/static_objects/decals/dirt_floor02.dds
ERROR: Couldn't load material 'static_objects/decals/dirt_floor02.mat'
Cache Loading: 1596 ms
ERROR: Could not create GL texture E:/lux/redist/entities/lamp/torch_static01/torch_static01.dds
ERROR: Couldn't load material 'entities/lamp/torch_static01/torch_static01.mat'
ERROR: Could not create GL texture /home/grkblood13/Amnesia/particles/materials/ps_torch_fire.dds
ERROR: Couldn't load material 'particles/materials/ps_torch_fire.mat'
ERROR: Could not create GL texture /home/grkblood13/Amnesia/billboards/halo_torch.dds
ERROR: Couldn't load material 'billboards/halo_torch.mat'
ERROR: Could not create GL texture E:/lux/redist/entities/lamp/torch_static01/torch_static01.dds
ERROR: Couldn't load material 'entities/ornament/torchholder_empty/torch_static01.mat'
ERROR: Could not create GL texture /home/grkblood13/Amnesia/billboards/bb_lightyellow_lightray.dds
ERROR: Couldn't load material 'G:/amnesia/redist/billboards/bb_lightyellow_lightray.mat'
ERROR: Could not create GL texture /home/grkblood13/Amnesia/entities/special/key_jar/key_jar_details.dds
ERROR: Couldn't load material 'entities/bottle/amnesia/key_jar_details.mat'
ERROR: Could not create GL texture G:/amnesia/redist/entities/bottle/amnesia/amnesia_bottle_menu.dds
ERROR: Couldn't load material 'entities/bottle/amnesia/amnesia_bottle_menu.mat'
Entities: 261 ms
Compilation: 0 ms
Total: 1890 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------

(This post was last modified: 10-23-2011, 07:57 PM by Urkle.)
10-23-2011, 04:01 PM
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RE: Segmentation Fault after loading screen - by grkblood13 - 10-23-2011, 04:01 PM



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