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[Released]First Custom Story, DeathIsComing
Acario Offline
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#6
RE: [Released]First Custom Story, DeathIsComing

Played through most of it (where you see in the video is where I'm stuck at, essentially the end I'm guessing) and it was enjoyable for the most part but there were some things that irked me.

Spoiler below!
While the monsters in the first part were fakes they either lasted too long or should've had a more widespread patrol (if possible not sure of how the pathing works). For example when you open the second door on the right of the second map (where the two monsters appear) I ran away before they could reach me making them stay spawned and look around for an infinite amount of time. Their patrol was one getting stuck in the wall and one walking back and forth. I figured they'd despawn (didn't know they were fake) and eventually said fuck it and had to run into them because there was no other choice.

I came to find out they were fake but I shouldn't have to find out like that haha. A lot of them also got stuck on walls a lot which may be more of the AI of them rather than your design. Other than that I enjoyed how the keys were hidden i was waiting for someone to do that instead of the normal "Well let's see I need a key... Search ALL the drawers!" The third map I also had problems with which you will see in the videos..


These two videos show some problems with the third map which aren't huge deals for the most part but being able to see everything in the level is sort of strange... Also being able to jump out of the level also isn't too good Tongue
http://youtu.be/DgQNNq56Ej8

http://youtu.be/-S8-zYSDH7s


Other than that I enjoyed the CS and I hope to see more from you. If you need a tester for your levels let me know I'm more than willing to help.
11-02-2011, 07:56 PM
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RE: [Released]First Custom Story, DeathIsComing - by Acario - 11-02-2011, 07:56 PM



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