Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Using brutes and grunts without the character getting scared... oh, hello too! :)
ShodanIsAlive Offline
Junior Member

Posts: 11
Threads: 2
Joined: Nov 2011
Reputation: 0
#4
RE: Brutes and grunts... oh, hello too! :)

@Savara: thank you buddy Smile

On the topic: I tried to put the vars to the mouse... even the type of entity... I left "Enemy_Grunt" and that is the key of it all it seems. If the entity you are creating is of a certain type (like "Enemy"), behaves in the way defined for the type. I found a file called "EntityTypes.cfg" in "editor" subfolder that defines all the entities showing in the editor... although i'm not so sure if changing one of those would affect the true game entities. Most importantly I still can't find a flag indicating that an "enemy" should scare the player.

There is no such thing as "no such thing"
11-01-2011, 04:58 PM
Find


Messages In This Thread
RE: Brutes and grunts... oh, hello too! :) - by ShodanIsAlive - 11-01-2011, 04:58 PM



Users browsing this thread: 1 Guest(s)