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Using brutes and grunts without the character getting scared... oh, hello too! :)
ShodanIsAlive Offline
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Posts: 11
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Joined: Nov 2011
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#8
RE: Using brutes and grunts without the character getting scared... oh, hello too! :)

No one of you fine modders has ever had the need to look at an enemy without the player losing sanity?
Let's change the subject then: is it possible to make a model follow a path while playing an animation? In this way I won't need to subclass "Enemy_Grunt" anymore and maybe find a way to interact with it.
Please help me. If there's no way to accomplish this, just tell me and I won't pester you guys anymore.

There is no such thing as "no such thing"
11-06-2011, 02:12 PM
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RE: Using brutes and grunts without the character getting scared... oh, hello too! :) - by ShodanIsAlive - 11-06-2011, 02:12 PM



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