Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Scripting
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#2
RE: Scripting

Honestly, what I did was study and mimic other modders' scripts. Used a FEW tutorials (mainly self-taught) and once I got the feel for it, I began to test my own scripts. As simple as screen effects, timers, collide areas... Now I've been getting into "if" functions (worry about those after you get the hang of the basics) and other "moderate" functions. But I'm not the best. Another thing that helped me was to use the Frictional Games wiki tutorials as well as the function list.

Download a simple campaign and study how it's functions work towards the game and also keep an eye on the script function list as well! It's your guide, your blueprint to getting the hang of scripting. HPL scripting isn't too hard for the basics. Save the hard stuff for MUCH later =]
01-04-2012, 02:51 AM
Find


Messages In This Thread
Scripting - by Auralous - 01-04-2012, 02:45 AM
RE: Scripting - by Statyk - 01-04-2012, 02:51 AM
RE: Scripting - by Makoton - 01-04-2012, 02:53 AM
RE: Scripting - by FreshKorruption - 01-04-2012, 02:53 AM
RE: Scripting - by Auralous - 01-04-2012, 03:05 AM
RE: Scripting - by Statyk - 01-04-2012, 03:07 AM
RE: Scripting - by kartanonperuna - 01-04-2012, 09:56 AM
RE: Scripting - by strattoni - 01-05-2012, 07:36 AM
RE: Scripting - by Auralous - 01-05-2012, 09:57 PM
RE: Scripting - by strattoni - 01-06-2012, 01:11 AM
RE: Scripting - by Auralous - 01-06-2012, 01:19 AM
RE: Scripting - by strattoni - 01-06-2012, 06:58 AM



Users browsing this thread: 1 Guest(s)