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Model Editor Help .mdl?
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Posts: 3,456
Threads: 32
Joined: Jul 2011
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#17
RE: .mdl?

You need to create a shape in the model editor and then convert that shape into a body. Then you'll need to attach the body to the mesh. However, since Blender exports IDs and not names for each mesh, you're going to need to edit the .dae file in a plain text editor as written in the Wiki. (The game can't attach bodies to meshes without names.)

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01-23-2012, 04:54 AM
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Messages In This Thread
.mdl? - by Tripication - 01-21-2012, 01:10 PM
RE: .mdl? - by Krymtel - 01-21-2012, 02:39 PM
RE: .mdl? - by Statyk - 01-21-2012, 07:06 PM
RE: .mdl? - by Your Computer - 01-22-2012, 01:55 AM
RE: .mdl? - by Tripication - 01-22-2012, 04:20 AM
RE: .mdl? - by Your Computer - 01-22-2012, 11:12 AM
RE: .mdl? - by Tripication - 01-22-2012, 11:14 AM
RE: .mdl? - by Krymtel - 01-22-2012, 01:02 PM
RE: .mdl? - by Tripication - 01-22-2012, 02:08 PM
RE: .mdl? - by Your Computer - 01-22-2012, 07:10 PM
RE: .mdl? - by Statyk - 01-22-2012, 07:15 PM
RE: .mdl? - by Tripication - 01-23-2012, 03:49 AM
RE: .mdl? - by Your Computer - 01-23-2012, 04:15 AM
RE: .mdl? - by Tripication - 01-23-2012, 04:30 AM
RE: .mdl? - by Your Computer - 01-23-2012, 04:45 AM
RE: .mdl? - by Tripication - 01-23-2012, 04:49 AM
RE: .mdl? - by Your Computer - 01-23-2012, 04:54 AM
RE: .mdl? - by Tripication - 01-23-2012, 05:04 AM
RE: .mdl? - by Your Computer - 01-23-2012, 03:23 PM



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