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Script Help Multiple Levers
i3670 Offline
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Posts: 1,308
Threads: 74
Joined: Oct 2011
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#3
RE: Multiple Levers

(01-22-2012, 12:09 PM)Tripication Wrote: Is there an error report, or will it just not work?
and are you sure you dont want
castle_gate_arched01_open?
I can enter the map in game without an error message. But when I pull the levers nothing happens.

The door in question is the great big castle door which cannot be opened so I did it like this with SetEntityActive.

01-22-2012, 12:20 PM
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Messages In This Thread
Multiple Levers - by i3670 - 01-22-2012, 12:08 PM
RE: Multiple Levers - by Tripication - 01-22-2012, 12:09 PM
RE: Multiple Levers - by i3670 - 01-22-2012, 12:20 PM
RE: Multiple Levers - by Tripication - 01-22-2012, 12:21 PM
RE: Multiple Levers - by i3670 - 01-22-2012, 12:37 PM
RE: Multiple Levers - by Tripication - 01-22-2012, 12:40 PM
RE: Multiple Levers - by i3670 - 01-22-2012, 12:41 PM
RE: Multiple Levers - by Tripication - 01-22-2012, 12:44 PM
RE: Multiple Levers - by i3670 - 01-22-2012, 12:52 PM
RE: Multiple Levers - by Tripication - 01-22-2012, 12:53 PM
RE: Multiple Levers - by i3670 - 01-22-2012, 01:04 PM
RE: Multiple Levers - by Tripication - 01-22-2012, 01:05 PM
RE: Multiple Levers - by i3670 - 01-22-2012, 01:12 PM
RE: Multiple Levers - by Tripication - 01-22-2012, 01:42 PM



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