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Build errors and build fail
Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#8
RE: Build errors and build fail

you have to define a WITH_ALUT define in your build system/project settings. Ideally create a new target and change the compiler defines(preprocessor definitons) to include WITH_ALUT. and then compile in OAL_WAVSample.cpp

If you look at the CMakeLists.txt file (used for Linux) you'll see how that is handled there.

Ideally a replacement WAV loader that doesn't use ALUT would be real niceSmile But it really hasn't affected the games I've been porting lately as they all use just ogg files.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
03-15-2012, 03:23 PM
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Messages In This Thread
Build errors and build fail - by Jack1 - 02-08-2012, 08:39 PM
RE: Build errors and build fail - by Urkle - 02-11-2012, 04:03 PM
RE: Build errors and build fail - by Jack1 - 02-12-2012, 07:38 AM
RE: Build errors and build fail - by Urkle - 02-12-2012, 03:44 PM
RE: Build errors and build fail - by Jack1 - 02-12-2012, 08:11 PM
RE: Build errors and build fail - by Urkle - 02-14-2012, 06:41 PM
RE: Build errors and build fail - by Jack1 - 03-15-2012, 03:07 PM
RE: Build errors and build fail - by Urkle - 03-15-2012, 03:23 PM
RE: Build errors and build fail - by Jack1 - 03-15-2012, 06:29 PM
RE: Build errors and build fail - by Urkle - 03-15-2012, 06:46 PM
RE: Build errors and build fail - by Jack1 - 03-15-2012, 07:02 PM
RE: Build errors and build fail - by someone972 - 05-02-2012, 08:40 AM



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