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[RELEASE][FIXED]Deterioration - Total Conversion
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BonesTheRabbit Offline
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Post: #28
RE: [RELEASE]Deterioration - Total Conversion
(02-09-2012 08:12 PM)Streetboat Wrote:  
Spoiler below!
Yep, glitch. Drat. I know exactly how to fix that, but I guess I forgot about it. How annoying. Think it'd be wise to fix it and re-upload it? That's an issue with the AI within the game, not my own level per-se. The AI doesn't know how to navigate vertically, it views everything on a single plane, so if the monster is directly above of below you and can see you, it will just try to be on exactly the same vertical point you are on.
Spoiler below!
Probably. I mean, if you want it to be polished and working well. And yeah, I figured that was a glitch. Might be wise to gate that off. I have other suggestions, but yeah. Also, I took a quick glance at the map in the level editor - cheating, I know - but it seems like the grunt is supposed to pat down the stairs? As a note, he didn't do that at all.

In-fact, most of the time he was in the top room just tormenting me like a jerkwad. When he wasn't there, he was patting around the outdoor railing, also being a jerkwad, because he could see me pretty much just as I saw him, and running did a whole lot of jack diddly squat. Also, for future reference, I'd be happy to help you test out your maps when they're at this final stage.
02-09-2012 08:28 PM
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RE: [RELEASE]Deterioration - Total Conversion - BonesTheRabbit - 02-09-2012 08:28 PM



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