Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 13 Vote(s) - 4.69 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[RELEASE][FIXED]Deterioration - Total Conversion
Streetboat Offline
Posting Freak

Posts: 1,099
Threads: 40
Joined: Mar 2011
Reputation: 56
#89
RE: [RELEASE]Deterioration - Total Conversion

Don't stick scares in if they don't fit, and just for the sake of having a jump. It's even scarier to frighten the player psychologically, in a manner pertaining to the storyline, or with an overarching theme. Say for my story,
Spoiler below!
the house the story takes place in is unsettlingly ominous, but no actual enemies are in it. The atmosphere creates a feeling of oppression, especially as it falls apart more and more. Then, when the body falls through the ceiling (after you see your father leap off a lighthouse, leading one to believe that is his body), and subsequently disappears, the player is led to believe that monster is then stalking the hallways. Much more effective than any closet scare, because it has significance behind it and plays on the mind's fear of the unknown.

[Image: signature-2.png]
02-16-2012, 03:39 AM
Find


Messages In This Thread
RE: [RELEASE]Deterioration - Total Conversion - by Streetboat - 02-16-2012, 03:39 AM



Users browsing this thread: 1 Guest(s)