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[RELEASE][FIXED]Deterioration - Total Conversion
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DnALANGE Offline
Senior Member

Posts: 351
Joined: Jan 2012
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Post: #156
RE: [RELEASE][FIXED]Deterioration - Total Conversion
(05-10-2012 02:04 PM)Streetboat Wrote:  Yeah... I'm really sorry, but I'm stumped. Sad All I can think of is that the script broke in some really strange, unique way for you, and when it took you to the next level of the story (are the hallways filled with the red gunk?) then it never ran the script to stop using FadePlayerRollTo. Can you send a screenshot?
Yeps... the red stuff\webs are there!
I make some screens... otherwise.. probly script isnt working anymore.. for some WEIRS reason..
BRB making some screens...

Here are some screens...
think we can NOT do something with it but anyways...


Attached File(s)
.jpg  headgone...1.jpg (Size: 280.25 KB / Downloads: 34)
.jpg  see how i move... hanging.....jpg (Size: 294.7 KB / Downloads: 30)
.jpg  key and drillparts 2 there is.jpg (Size: 272.21 KB / Downloads: 22)

(This post was last modified: 05-10-2012 03:43 PM by DnALANGE.)
05-10-2012 03:33 PM
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RE: [RELEASE][FIXED]Deterioration - Total Conversion - DnALANGE - 05-10-2012 03:33 PM



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