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Amnesia: A Machine For Pigs Discussion Part 1
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Googolplex Offline
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Post: #1503
RE: [www.nextfrictionalgame.com] Amnesia Discussion
I would like to see a more realistic lantern.
The lantern in TDD was too much yellow shining. I would see more rusty metal, dusty glass with cobwebs and a more flickering flame. And the light shouldn't be bright enough to illuminate the environment.
The cellar environments should be darker and the lantern only should be a help, no bright reflections.
And it also would be nice when the player will lose the lantern in the late game (I remember losing the flashlight in Dear Esther when jumping into a cave). This would be a push of immersing, to be alone, without light. But then find an other light, some kind of candle (for example). To make the game more varied.
I would prefer a lantern like some of this. Old and dirty with a weak flickering light.
[Image: oellampe-von-9-foto-bild-57118165.jpg]

[Image: 1-1237928189TvkO.jpg]

I also would like to see more changing effects on environments. That the player feels something is wrong here... Some scenes without any melody music, only to hear some kind of wind or creaking wood. Music can be very important so the atmosphere, but it also can be destroying.
And the puzzles should be very physic based and more tricky and extensive. The player should find a hidden note with some secrets in the text, maybe a morse code or a password for something. To find out a combination in the text, very thoughtful puzzles that you can't solve in an hour. People should look into a solution or ask in the forum how to solve this puzzle. I mean, a game should be challenging, difficult that you need your brain to go forward. The devs really should spend more time in the puzzles. I actually don't know, how they're working but I can't stop saying how important it is to make a game more involving.
Puzzles like Penumbra or LIMBO, but even more tricky.

Hope anyone of the devs will notice that.
03-26-2012 06:56 PM
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RE: [www.nextfrictionalgame.com] Amnesia Discussion - Googolplex - 03-26-2012 06:56 PM