Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Amnesia: A Machine For Pigs Discussion Topic Part 1
Googolplex Offline
Banned

Posts: 2,340
Threads: 246
Joined: Oct 2008
RE: Amnesia: A Machine For Pigs Discussion

(12-01-2012, 06:47 PM)Deep One Wrote: That's why Black Plague's enemy system is the best. You can't kill them and they don't disappear.
Maybe the enemy system, but to have a hammer or a pickaxe will make the game more complex.

It was fantastic to use "weapons" to solve puzzles. They never killed the immersion or feeling of helpless.
On the contrary, I felt most immersed in Penumbra Overture. Of course, the Infected are scarier than the dogs, but Overture was by far more plausible and real compared to Black Plague. BP was too much "fantasy" and a couple of strange minds. That was annoying for the atmosphere. I liked the mental realm part, because it was so creepy. But BP has less complexity compared to Overture and one of the main reasons is to have no weapons. I mean, a combat system would ruin BP, that seems not fitted for a game like that. I also said, to lose weapons will let you feel more helpless than if you never had weapons before. The feeling that you lose something will enhance the horror.
This is why Penumbra (as a collection) is good as it is. You have weapons, but only for the first part. It's better if you never would have weapons.
But Penumbra (as an own game) there was Overture with the best of story, atmosphere, immersion, puzzles and gameplay. The combat system also was a nice feature to improve the "danger" of potential enemies.
It's a difference whether you get a shotgun or an old rusty pickaxe (used mainly as a tool).

In general I think a combat system will destroy the immersion, ruin the atmosphere and is wrong in a horror game. But when you have a unhandly and sluggish combat system in Overture where the goal never is to fight (you have just the option), is the best result for a good game that will also enhance puzzle ideas and complexity.

A horror game never should be made for fight back. And Overture is not made for fight. You can fight, but that's not the meaning of the game. And the combat system is not really a "combat system" it's just the feature to swing a hammer or a pickaxe. And it's also intentionally sluggish and hard to control - a good idea to make weapons "weak" and ineffective.
You need 6 hits to kill a dog, and there is almost no chance to kill the spiders. So it's better when you hide and run away instead trying to fight back.
That's what most people not understand.

(12-01-2012, 12:30 AM)Alex Ros Wrote: I catch up on that. Surely you can make a better diffuse maps. But you will never achieve truly satisfying results with normal maps without baking them from a high-poly models. And those normals that are in the Amnesia are baked (most of them) and that's noticeable. And I do not know how you're going to make textures better than they're in the Amnesia without building high-poly models for your "real surfaces". Not baked normals are truly sucks in comparison with baked. I am not even mentioning height maps, what you gonna do with them to achieve good looking parallax? Anyway, I would love to see how you will make a better textures (diffuse, normal, specular and height maps) than they're now in Amnesia.

No trolling. I am really curious how u are gonna achieve the result u are talkin bout... I think u can't. But maybe I am very very wrong. And I do not mind to be wrong.
I understand what you mean. The gravel can't be parallaxed in this game because it's not possible to change the normal map texture. But for the other textures, I also created normal maps. Notice I have no professional tools, I only used GIMP and CrazyBump. Maybe I could enhance the intensity of a normal map, but then the diffuse will lose details. The parallax effect doesn't look automatically good, it also could blur the surface. And the diffuse map is the most important base texture for a surface.

For this brick wall I used a decent normal map, only 30% parallax effect.
When I would use 100% parallax, it would blur the surface and that doesn't look realistic. This perhaps could be because of the engine. Every engine is different and every texture will look different in an other game.
Here's a test of a brick wall:
http://s1.directupload.net/images/121201/cjkb53pj.jpg
(This post was last modified: 12-01-2012, 07:54 PM by Googolplex.)
12-01-2012, 07:39 PM
Find


Messages In This Thread
RE: Amnesia: A Machine For Pigs Discussion - by Googolplex - 12-01-2012, 07:39 PM
Amnesia: a machine for pigs? - by Danny Boy - 02-26-2012, 03:12 PM
RE: Amnesia: a machine for pigs? - by Googolplex - 02-26-2012, 06:06 PM
RE: Amnesia: a machine for pigs? - by Tanshaydar - 02-26-2012, 11:25 PM
RE: Amnesia: a machine for pigs? - by Exostalker - 02-27-2012, 09:07 PM
RE: Amnesia: a machine for pigs? - by Dark Knight - 02-27-2012, 10:31 PM
RE: Amnesia: a machine for pigs? - by nemesis567 - 02-27-2012, 10:37 PM
RE: Mikko Tarmia for AAMFP? - by Nyarlathotep - 04-24-2012, 10:19 AM
RE: Mikko Tarmia for AAMFP? - by kartanonperuna - 04-24-2012, 12:59 PM
RE: Mikko Tarmia for AAMFP? - by Googolplex - 04-24-2012, 04:59 PM
RE: Mikko Tarmia for AAMFP? - by eliasfrost - 04-24-2012, 05:13 PM
RE: Mikko Tarmia for AAMFP? - by Electra - 04-24-2012, 05:16 PM
RE: Mikko Tarmia for AAMFP? - by nemesis567 - 04-24-2012, 05:17 PM
RE: Mikko Tarmia for AAMFP? - by eliasfrost - 04-24-2012, 05:23 PM
RE: Mikko Tarmia for AAMFP? - by Traggey - 04-24-2012, 06:55 PM
RE: Mikko Tarmia for AAMFP? - by GrAVit - 04-25-2012, 10:14 PM
RE: Mikko Tarmia for AAMFP? - by Khyrpa - 04-25-2012, 10:42 PM
RE: Mikko Tarmia for AAMFP? - by GrAVit - 04-25-2012, 11:05 PM
RE: Mikko Tarmia for AAMFP? - by Khyrpa - 04-26-2012, 12:13 AM
RE: Mikko Tarmia for AAMFP? - by Kman - 04-26-2012, 12:47 AM
RE: Mikko Tarmia for AAMFP? - by Nyarlathotep - 04-26-2012, 12:54 AM
RE: Mikko Tarmia for AAMFP? - by Patacorow - 04-26-2012, 01:15 AM
RE: Mikko Tarmia for AAMFP? - by Kman - 04-26-2012, 02:17 AM
RE: Mikko Tarmia for AAMFP? - by Gunslingerjh - 04-27-2012, 08:46 AM
RE: Mikko Tarmia for AAMFP? - by samueljustice00 - 04-28-2012, 10:24 PM
RE: Mikko Tarmia for AAMFP? - by GrAVit - 04-28-2012, 10:46 PM
RE: Mikko Tarmia for AAMFP? - by RawkBandMan - 04-29-2012, 04:50 AM
RE: Mikko Tarmia for AAMFP? - by Adny - 04-29-2012, 04:55 AM
RE: Mikko Tarmia for AAMFP? - by Juby - 04-29-2012, 08:28 PM
RE: Mikko Tarmia for AAMFP? - by Chrysler - 05-02-2012, 10:02 AM
RE: Mikko Tarmia for AAMFP? - by TGST - 05-03-2012, 03:49 PM
Custom stories with Machine for Pigs? - by X4anco - 05-06-2012, 08:25 PM
A Machine For Pigs Trailer?? - by xPICKLEMONSTER - 06-13-2012, 08:44 PM
RE: A Machine For Pigs Trailer?? - by Traggey - 06-13-2012, 08:45 PM
Machine for pigs trailer out :D - by Tesseract - 06-15-2012, 11:47 AM
Amnesia: A Machine for Pigs teaser - by Rapture - 06-15-2012, 05:18 PM
RE: AAMFP - custom story compatibility? - by Adny - 07-23-2012, 03:44 AM
AAMFP - lantern or flashlight? - by Deep One - 08-04-2012, 10:20 AM
RE: AAMFP - lantern or flashlight? - by Lasmik - 08-04-2012, 11:57 AM
RE: AAMFP - lantern or flashlight? - by Traggey - 08-04-2012, 12:03 PM
RE: AAMFP - lantern or flashlight? - by Traggey - 08-04-2012, 12:52 PM
RE: AAMFP - lantern or flashlight? - by Deep One - 08-04-2012, 02:37 PM
RE: AAMFP - lantern or flashlight? - by Deep One - 08-04-2012, 06:12 PM
RE: AAMFP - lantern or flashlight? - by Bridge - 08-04-2012, 07:13 PM
RE: AAMFP - lantern or flashlight? - by Lucas - 08-04-2012, 07:46 PM
RE: AAMFP - lantern or flashlight? - by Deep One - 08-04-2012, 08:14 PM
RE: AAMFP - lantern or flashlight? - by Traggey - 08-04-2012, 08:16 PM
RE: AAMFP - lantern or flashlight? - by Traggey - 08-04-2012, 10:12 PM
RE: AAMFP - lantern or flashlight? - by GrAVit - 08-05-2012, 01:28 AM
RE: AAMFP - lantern or flashlight? - by GrAVit - 08-05-2012, 02:14 AM
RE: AAMFP - lantern or flashlight? - by zaggnut - 08-05-2012, 05:12 AM
RE: AAMFP - lantern or flashlight? - by spukrian - 08-05-2012, 02:28 PM
RE: AAMFP - lantern or flashlight? - by Statyk - 08-05-2012, 05:50 PM
RE: AAMFP - lantern or flashlight? - by Deep One - 08-05-2012, 06:10 PM
RE: AAMFP - lantern or flashlight? - by Deep One - 08-05-2012, 08:51 PM
RE: AAMFP - lantern or flashlight? - by Rapture - 08-06-2012, 03:50 AM
RE: AAMFP - lantern or flashlight? - by linus22 - 08-07-2012, 08:58 AM
RE: AAMFP - lantern or flashlight? - by Deep One - 08-08-2012, 07:49 PM
RE: AAMFP - lantern or flashlight? - by Traggey - 08-08-2012, 11:16 PM
RE: AAMFP - lantern or flashlight? - by spukrian - 08-09-2012, 12:05 AM
RE: AAMFP - lantern or flashlight? - by Deep One - 08-10-2012, 06:17 AM
RE: AAMFP - lantern or flashlight? - by darkely - 08-10-2012, 12:59 PM
RE: AAMFP - lantern or flashlight? - by spukrian - 08-10-2012, 07:08 PM
RE: AAMFP - lantern or flashlight? - by darkely - 08-10-2012, 07:32 PM
RE: AAMFP - lantern or flashlight? - by darkely - 08-10-2012, 07:43 PM
RE: AAMFP - lantern or flashlight? - by darkely - 08-10-2012, 08:00 PM
RE: AAMFP - lantern or flashlight? - by Deep One - 08-10-2012, 08:16 PM
Pigs and level doors.. - by raptorhunter6 - 08-14-2012, 09:25 PM
RE: Pigs and level doors.. - by lolmaster - 08-14-2012, 09:28 PM
RE: Pigs and level doors.. - by Obliviator27 - 08-14-2012, 09:31 PM
RE: Pigs and level doors.. - by Traggey - 08-14-2012, 09:37 PM
RE: Pigs and level doors.. - by Bridge - 08-15-2012, 12:20 AM
RE: Pigs and level doors.. - by Froge - 08-15-2012, 12:34 AM
RE: Pigs and level doors.. - by raptorhunter6 - 08-15-2012, 07:46 AM
RE: Pigs and level doors.. - by Potato - 08-15-2012, 09:50 AM
RE: Pigs and level doors.. - by cantremember - 08-15-2012, 10:05 AM
RE: Pigs and level doors.. - by Janiel - 08-15-2012, 10:51 AM
RE: Pigs and level doors.. - by Damascus Rose - 08-15-2012, 06:45 PM
RE: Pigs and level doors.. - by Zaffre - 08-15-2012, 07:43 PM
RE: Pigs and level doors.. - by Streetboat - 08-15-2012, 09:48 PM
RE: Pigs and level doors.. - by lolmaster - 08-15-2012, 09:51 PM
RE: Pigs and level doors.. - by Traggey - 08-15-2012, 09:52 PM
RE: Pigs and level doors.. - by Streetboat - 08-15-2012, 10:01 PM
lol fag - by Damascus Rose - 08-15-2012, 10:33 PM
RE: Pigs and level doors.. - by Froge - 08-15-2012, 11:31 PM
RE: Pigs and level doors.. - by failedALIAS - 08-16-2012, 03:12 AM
RE: Pigs and level doors.. - by skyhawk02 - 08-16-2012, 07:27 AM
RE: Pigs and level doors.. - by Statyk - 08-16-2012, 07:42 AM
RE: Pigs and level doors.. - by Traggey - 08-16-2012, 08:01 AM
RE: Pigs and level doors.. - by raptorhunter6 - 08-16-2012, 06:38 PM
RE: Pigs and level doors.. - by Gaviao - 08-18-2012, 06:12 PM
RE: Pigs and level doors.. - by lolmaster - 08-18-2012, 06:29 PM
RE: Pigs and level doors.. - by Potato - 08-18-2012, 08:00 PM
A Machine for pigs! - by SkyBone - 08-23-2012, 09:49 AM
RE: AAMFP - lantern or flashlight? - by Zolastar - 09-22-2012, 11:41 PM
RE: Improving monsters - by Zaffre - 10-23-2012, 03:06 AM
RE: Improving monsters - by darkely - 10-23-2012, 03:09 AM
RE: Improving monsters - by Zaffre - 10-23-2012, 03:41 AM
RE: Improving monsters - by GrAVit - 10-23-2012, 05:47 AM
RE: Improving monsters - by Piacesi - 10-23-2012, 10:48 AM
RE: Improving monsters - by xxxxxxxxxxxxxxxx - 10-23-2012, 11:28 AM
RE: Improving monsters - by Kreekakon - 10-23-2012, 11:44 AM
RE: Improving monsters - by FlawlessHappiness - 10-23-2012, 12:38 PM
RE: Improving monsters - by xxxxxxxxxxxxxxxx - 10-23-2012, 03:09 PM
RE: Improving monsters - by Deep One - 10-23-2012, 03:57 PM
RE: Improving monsters - by Piacesi - 10-23-2012, 04:41 PM
RE: Improving monsters - by CorinthianMerchant - 10-23-2012, 05:12 PM
RE: Improving monsters - by Kreekakon - 10-23-2012, 05:18 PM
RE: Improving monsters - by Piacesi - 10-23-2012, 05:24 PM
RE: Improving monsters - by Kreekakon - 10-23-2012, 05:29 PM
RE: Improving monsters - by Piacesi - 10-23-2012, 05:57 PM
RE: Improving monsters - by MyRedNeptune - 10-23-2012, 08:25 PM
RE: Improving monsters - by Piacesi - 10-23-2012, 09:48 PM
Dishonored or A Machine For Pigs? - by Zaffre - 10-26-2012, 10:58 PM
RE: Dishonored or A Machine For Pigs? - by Potato - 10-27-2012, 12:04 AM
RE: Dishonored or A Machine For Pigs? - by Bridge - 10-27-2012, 12:15 AM
RE: Dishonored or A Machine For Pigs? - by Zaffre - 10-27-2012, 12:47 AM
RE: Dishonored or A Machine For Pigs? - by Bridge - 10-27-2012, 01:35 AM
RE: Dishonored or A Machine For Pigs? - by Zaffre - 10-27-2012, 01:52 AM
RE: Dishonored or A Machine For Pigs? - by Melvin - 10-27-2012, 02:10 AM
RE: Dishonored or A Machine For Pigs? - by Froge - 10-27-2012, 10:54 PM
RE: Dishonored or A Machine For Pigs? - by Bridge - 10-28-2012, 01:58 PM
RE: Dishonored or A Machine For Pigs? - by WALP - 10-28-2012, 02:47 PM
RE: Dishonored or A Machine For Pigs? - by Bridge - 10-28-2012, 08:40 PM
RE: Dishonored or A Machine For Pigs? - by Froge - 10-28-2012, 08:42 PM
RE: Dishonored or A Machine For Pigs? - by Zaffre - 10-28-2012, 11:02 PM
RE: Dishonored or A Machine For Pigs? - by Arvuti - 10-31-2012, 07:42 PM
Questions about AAMFP - by Artyom - 12-19-2012, 10:46 PM
RE: So... what's going on with AAMFP? - by Adny - 01-19-2013, 02:10 AM
RE: So... what's going on with AAMFP? - by Kman - 01-19-2013, 04:28 AM
RE: So... what's going on with AAMFP? - by Adny - 01-19-2013, 04:53 AM
RE: So... what's going on with AAMFP? - by Statyk - 01-19-2013, 06:44 AM
Aamfp question mark - by Coldy - 01-25-2013, 09:22 PM
RE: Aamfp question mark - by Statyk - 01-25-2013, 09:42 PM
Amnesia: A Machine For Pigs in 3D ? - by Vonicon - 02-19-2013, 02:04 PM
Machine for Pigs - fan story - by Damascus - 03-02-2013, 01:31 AM
RE: Machine for Pigs - fan story - by Froge - 03-02-2013, 03:14 AM
RE: Amnesia: A Machine For Pigs in 3D ? - by 3dge - 03-08-2013, 05:14 PM
RE: Machine for Pigs - fan story - by Gharren - 03-08-2013, 07:20 PM
RE: Machine for Pigs - fan story - by AdamD - 03-08-2013, 09:44 PM
RE: Machine for Pigs - fan story - by failedALIAS - 03-08-2013, 10:28 PM
RE: Machine for Pigs - fan story - by jiersk - 03-09-2013, 01:43 AM
Hopes for A machine for pigs - by jglitch - 03-21-2013, 08:43 PM
RE: Hopes for A machine for pigs - by bluel0bster - 03-21-2013, 10:34 PM



Users browsing this thread: 3 Guest(s)